
Belt Buckle
while you have no potions, you have 2 additional dexterity.

Rarity: Shop
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while you have no potions, you have 2 additional dexterity.

at the start of your first turn, lose 2 energy. at the start of all other turns, gain colorless energy.

at the start of your turn, gain 2 strength and all enemies gain 1 strength.

the first time each combat you exhaust a skill, add a copy of it into your hand.

upon pickup, brews 5 random potions.

the effects of your cost x cards are increased by 2.

card rewards can now contain colorless cards.

whenever you gain gold, raise your max hp by 1.

strikes and defends gain ethereal.

upon pickup, enchant up to 3 attacks with sharp 3.

upon pickup, enchant up to 3 cards with adroit.

at the end of combat, upgrade all card rewards if you took no damage.

50% discount on all products!

you may choose any number of options at rest sites.

enchanted attacks deal 9 additional damage.

at the start of each combat, add 3 shivs into your hand.

upon pickup, gain 5 card rewards.

upon pickup, enchant an attack with momentum 5.

retain your hand on the first turn of combat.

upon pickup, choose an attack or skill in your deck to enchant with royally approved.

start each combat with 3 additional orb slots.

if you end your turn with no cards in your hand, deal 20 damage to all enemies.

start each elite combat with 2 strength.

whenever you shuffle your draw pile, gain 6 block.

at the start of each combat, choose 1 of 3 random colorless cards and add the chosen card into your hand.

enemies with at least as much doom as hp deal 50% less damage.

cards containing "minion" deal double damage and gain double block.

a random card in each card reward is enchanted with swift 1.