
Alchemical Coffer
upon pickup, gain 4 potion slots filled with random potions.

Rarity: Ancient
Showing 76 relics in the current index. Filter by rarity, class context, and keyword to answer build decisions faster.

upon pickup, gain 4 potion slots filled with random potions.

upon pickup, obtain a random rare card to add to your deck.

upon pickup, transform a starter card with an ancient version.

upon pickup, transform 3 cards, then upgrade them.

upon pickup, choose 3 cards in your deck. enchant them with swift 3.

upon pickup, remove 4 cards from your deck. whenever you shuffle your draw pile, add a soot into your draw pile.

elites drop an additional relic when defeated.

gain colorless energy at the start of each turn. at the start of each combat, shuffle 3 dazed into your draw pile.

upon pickup, add 1 enthralled to your deck. gain colorless energy at the start of each turn.

at the start of elite combats, draw 2 additional cards.

the 5th card you play each turn is free.

upon pickup, obtain a unique curse and 3 relics.

at the start of each combat, add 1 of 5 random cards into your hand. add retain to the chosen card.

upon pickup, transform up to 6 cards into maul.

at the start of your turn, add a random attack into your hand. it costs 0 energy this turn.

upon pickup, receive greed. gain 333 gold.

at the start of each combat, fill all empty potion slots with random potions.

whenever you play 2 or fewer cards in a turn, take half damage from enemies.

upon pickup, lose 9 max hp. add 3 apparitions to your deck.

you may reroll each card reward once.

upon pickup, obtain an ancient card.

you can no longer gain gold. gain colorless energy at the start of each turn.

upon pickup, enchant a skill with imbued.

upon pickup, remove 2 cards from your deck.

at the start of each turn, draw 2 additional cards. you may not draw cards during your turn.

upon pickup, mark 7 random combats. enemies in those rooms have 1 hp.

upon pickup, obtain 2 common cards, 2 uncommon cards, and 1 rare card.

enchant all card rewards with glam.

upon pickup, replace the act 2 map with a single special path.

upon pickup, gain 150 gold.

every 4 cards you play, draw 1 card.

at the start of combat put a random power from your draw pile into your hand, it's free to play.

upon pickup, add 1 apotheosis to your deck.

upon pickup, obtain 2 random relics. add an additional strike and defend to your deck.

the act 1 boss drops 2 relics.

upon pickup, choose 1 of 2 colorless cards to add to your deck.

upon pickup, transform 1 of your strikes and 1 of your defends and lose 10 max hp.

upon pickup, raise your max hp by 31.

upon pickup, gain 1 card reward and procure 1 random potion.

upon pickup, choose 1 of 3 multiplayer colorless cards to add to your deck.

you may cook at rest sites.

create an ethereal copy of the first attack you play each turn.

upon pickup, transform 1 card.

upon pickup, raise your max hp by 11.

upon pickup, enchant all strikes in your deck with tezcatara's ember.

upon pickup, upgrade a card.

upon pickup, remove 2 cards from your deck and take 13 damage.

upon pickup, remove 1 card from your deck.

upon pickup, remove 5 cards from your deck. add folly to your deck.

gain colorless energy at the start of each turn. card rewards now contain cards from other colors.

gain colorless energy at the start of each turn. extinguishes at the start of act 3.

at the start of each combat, add 1 luminesce into your hand.

at the end of your turn, you no longer discard your hand.

at the start of your turn, gain 7 block.

upon pickup, upgrade 6 random cards.

upon pickup, lose all gold and choose 1 of 2 packs of cards to add to your deck.

see 15 cards from another character. choose any number of them to add to your deck.

at the start of your turn, spend 5 gold to gain colorless energy.

upon pickup, add 2 random curses and 3 wishes to your deck.

upon pickup, gain 999 gold.

the first 3 card rewards you see are upgraded. the first treasure chest you open is empty.

upon pickup, obtain a random relic.

at the start of your turn, draw 2 additional cards. start each combat confused.

gain colorless energy at the start of each turn. you can no longer obtain potions.

gain colorless energy at the start of each turn. powers cost 1 more colorless energy.

whenever you rest at a rest site, raise your max hp by 5.

upon pickup, add 1 brightest flame to your deck.

the first card you play each combat is played an extra time.

at the start of your turn, exhaust the top card of your draw pile and gain 1 strength.

upon pickup, replace your starter relic with an ancient version.

upon pickup, obtain 4 wax relics. every 3 combats, your left-most wax relic will melt away.

choose 3 attacks in your deck. enchant them with instinct.

gain colorless energy at the start of each turn. you cannot play more than 6 cards per turn.

start each combat with an additional 4 energy.

whenever you kill an elite, upgrade 4 random cards.

gain colorless energy at the start of each turn. vakuu plays your first turn for you.