
Akabeko
at the start of each combat, gain 8 vigor.

Rarity: Uncommon · Character: Neutral
Browse 232 Slay the Spire 2 relics by rarity, character tag, and keyword. The current v0.105.1 beta hotfix and v0.105.0 beta patch keep Ancient tuning, character-specific interactions, and Doormaker balance on the watchlist.
Use this relic list to double-check each effect before slotting it into builds, cards, tier lists, or patch adjustments, then follow the links below when a pick needs current-version context.
Current version positioning
Neow's Booming Conch, Neow's Fury, and Tezcatara's Nutritious Soup remain active retest points under the v0.105.1 beta hotfix and v0.105.0 beta patch context.

at the start of each combat, gain 8 vigor.

whenever a non-minion enemy dies to doom, heal 3 hp.

gain 20% additional gold.

at the start of your 2nd turn, gain 2 energy.

for every 5 cards in your deck, heal 3 hp whenever you enter a rest site.

at the start of each combat, add 3 souls into your draw pile.

for every 10 regent star energy spent, gain 10 block.

your rightmost orb triggers its passive an additional time.

whenever an enemy dies, gain colorless energy and draw 1 card.

at the start of your 2nd turn, gain 14 block.

every 5 times you exhaust a card, draw 1 card.

every time you play 3 attacks in a single turn, deal 6 damage to a random enemy.

every other combat, your card rewards gain an additional power.

every time you play 3 skills in a single turn, deal 5 damage to all enemies.

whenever you add a card to your deck, gain 15 gold.

at the start of your turn, deal 3 damage to all enemies.

upgraded attacks deal 3 additional damage.

every time you play 10 attacks, gain colorless energy.

if you end your turn without block, gain 6 block.

every time you play 3 attacks in a single turn, gain 4 block.

at the start of each boss combat, heal 25 hp.

enemies with vulnerable take 75% more damage rather than 50%.

if you end a turn with at least 10 block, deal 6 damage to a random enemy.

upon pickup, raise your max hp by 10.

every 10th attack you play deals double damage.

the first time you play a power each combat, gain 6 block.

at the start of each combat, procure a potion-shaped rock.

whenever you enter a ? room, heal 4 hp.

whenever you create a colorless card, gain 2 block.

whenever you use a potion, gain 3 strength this turn.

if you did not play any attacks during your turn, gain 4 block.

whenever you lose hp in combat, gain 3 block next turn.

at the start of your 3rd turn, gain 1 strength and 1 dexterity.

at the start of boss combats, upgrade 3 random cards in your draw pile for the rest of combat.

at the start of each combat, channel 1 dark.

whenever you discard a card during your turn, deal 3 damage to a random enemy for each card discarded.

whenever you rest, procure 2 random potions.

every time you play 10 skills, gain 7 block.

at the start of each combat, apply 4 poison to all enemies.

the first time you gain block from a card each combat, double the amount gained.