Card database
Slay the Spire 2 Cards Database and Card List
Browse 504 Slay the Spire 2 cards with searchable card text, costs, keywords, rarities, and character pools, all framed around the current v0.105.1 / v0.105.0 Early Access watchlist.
This Slay the Spire 2 cards hub is meant to do more than answer “what does this card do?” Use it to find the card fast, then keep moving into builds, guides, and patch follow-up once you know what needs a retest.
Open the Regent pool first, then branch into character plans and payoff cards.
Scan Silent card picks, then move into discard, draw, and tempo build routes.
Filter Defect cards fast before comparing orb, scaling, and setup-heavy lines.
Review recently changed cards before retesting older heuristics or tier calls.
Not sure where to start? Compare character identities, then reopen the matching card pool.
Go from generic card browsing into a safer Act 1 route and early pick order.
Use the live known-issues tracker before trusting old card evaluations.
Jump into the beginner mistakes guide before adding more greed to your draft.
Use the card you found to see which archetypes, payoffs, and support packages actually want it.
Jump from raw card text into route planning, mechanics explanations, and run-level decisions.
Check whether this card, package, or character pool changed in the latest balance update.
FiltersClear2 activeType: Skill · Rarity: Rare
Slay the Spire 2 Cards Database
Showing 56 results from the 504-card Slay the Spire 2 card list. Page 1 of 3.
Best use of this page: filter for a card or character pool, open the card you care about, then continue into the matching build, guide, patch note, or character overview instead of stopping at the card text.
Start with Hammer Time if you want an example of how a card page should connect into build decisions.
Turn damage cards and Forge payoffs into an actual early-game shell.
Move from Silent card browsing into discard, draw, and tempo priorities.
Bridge from Defect card text into orb tempo, scaling, and safer setup lines.

Adrenaline
Gain 1 Energy. Draw 2 cards. Exhaust.

Alchemize
Procure a random potion.

Anointed
Put every Rare card from your Draw Pile into your Hand.

Beat Down
Play 3 random Attacks from your Discard Pile.

Big Bang
Draw 1 card. Gain 1 Star Energy. Gain 1 Star Energy. Forge 5.

Blade of Ink
This turn, whenever you play an Attack, gain 2 Strength this turn.

Brand
Lose 1 HP. Exhaust 1 card. Gain 1 Strength.

Bullet Time
You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.

Bundle of Joy
Add Cards random Colorless Cards into your Hand.

Burst
This turn, your next Skill is played an extra time.

Cascade
Play the top X cards of your Draw Pile.

Colossus
Gain Block Block.

Corrosive Wave
Whenever you draw a card this turn, apply 3 Poison to ALL enemies.

Decisions, Decisions
Draw 3 cards. Choose a Skill in your Hand and play it 3 times. Exhaust.

Eidolon
Exhaust your Hand.

End of Days
Apply 29 Doom to ALL enemies. Kill enemies with at least as much Doom as HP.

Foregone Conclusion
Next turn, put 2 cards from your Draw Pile into your Hand.

Genetic Algorithm
Gain Block Block.

Glimpse Beyond
ALL players add Cards Cards into their Draw Pile.

GUARDS!!!
Transform any number of cards in your Hand into IfUpgraded.

Hidden Gem
A random card in your Draw Pile gains Replay 2.

I Am Invincible
Gain Block Block.

Ignition
Another player Channels Plasma. Exhaust.

Impervious
Gain 30 Block.
