Card database
Slay the Spire 2 Cards Database and Card List
Browse 504 Slay the Spire 2 cards with searchable card text, costs, keywords, rarities, and character pools, all framed around the current v0.105.1 / v0.105.0 Early Access watchlist.
This Slay the Spire 2 cards hub is meant to do more than answer “what does this card do?” Use it to find the card fast, then keep moving into builds, guides, and patch follow-up once you know what needs a retest.
Open the Regent pool first, then branch into character plans and payoff cards.
Scan Silent card picks, then move into discard, draw, and tempo build routes.
Filter Defect cards fast before comparing orb, scaling, and setup-heavy lines.
Review recently changed cards before retesting older heuristics or tier calls.
Not sure where to start? Compare character identities, then reopen the matching card pool.
Go from generic card browsing into a safer Act 1 route and early pick order.
Use the live known-issues tracker before trusting old card evaluations.
Jump into the beginner mistakes guide before adding more greed to your draft.
Use the card you found to see which archetypes, payoffs, and support packages actually want it.
Jump from raw card text into route planning, mechanics explanations, and run-level decisions.
Check whether this card, package, or character pool changed in the latest balance update.
FiltersClear2 activeType: Power · Rarity: Rare
Slay the Spire 2 Cards Database
Showing 55 results from the 504-card Slay the Spire 2 card list. Page 1 of 3.
Best use of this page: filter for a card or character pool, open the card you care about, then continue into the matching build, guide, patch note, or character overview instead of stopping at the card text.
Start with Hammer Time if you want an example of how a card page should connect into build decisions.
Turn damage cards and Forge payoffs into an actual early-game shell.
Move from Silent card browsing into discard, draw, and tempo priorities.
Bridge from Defect card text into orb tempo, scaling, and safer setup lines.

Abrasive
Sly. Gain 1 Dexterity. Gain 4 Thorns.

Accelerant
Poison is triggered Accelerant additional Accelerant.

Afterimage
Whenever you play a card, gain 1 Block.

Aggression
At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.

Arsenal
Innate. Whenever you create a card, gain 1 Strength.

Barricade
Block is not removed at the start of your turn.
Beacon of Hope
Whenever you gain Block on your turn, other players gain half that much Block.

Buffer
Prevent the next time you would lose HP.

Calamity
Whenever you play an Attack, add a random Attack into your Hand.

Call of the Void
At the start of your turn, add Cards random Cards into your Hand. Cards Ethereal.

Consuming Shadow
Channel Repeat Dark.

Coolant
At the start of your turn, gain 2 Block for each unique Orb you have.

Creative AI
At the start of your turn, add a random Power into your Hand.

Crimson Mantle
At the start of your turn, lose 1 HP and gain 8 Block.

Cruelty
Vulnerable enemies take an additional 25% damage.

Dark Embrace
Whenever a card is Exhausted,

Defragment
Gain 1 Focus.

Demesne
Ethereal. At the start of your turn, gain 1 Energy and draw 1 additional card.

Demon Form
At the start of your turn, gain 2 Strength.

Devour Life
Whenever you play a Soul, Summon 1.

Echo Form
Ethereal. The first card you play each turn is played an extra time.

Entropy
At the start of your turn, Transform Cards Cards in your Hand.

Envenom
Whenever an Attack deals unblocked damage, apply 1 Poison.

Eternal Armor
Gain 7 Plating.
