Card database
Slay the Spire 2 Cards Database and Card List
Browse 504 Slay the Spire 2 cards with searchable card text, costs, keywords, rarities, and character pools, all framed around the current v0.105.1 / v0.105.0 Early Access watchlist.
This Slay the Spire 2 cards hub is meant to do more than answer “what does this card do?” Use it to find the card fast, then keep moving into builds, guides, and patch follow-up once you know what needs a retest.
Open the Regent pool first, then branch into character plans and payoff cards.
Scan Silent card picks, then move into discard, draw, and tempo build routes.
Filter Defect cards fast before comparing orb, scaling, and setup-heavy lines.
Review recently changed cards before retesting older heuristics or tier calls.
Not sure where to start? Compare character identities, then reopen the matching card pool.
Go from generic card browsing into a safer Act 1 route and early pick order.
Use the live known-issues tracker before trusting old card evaluations.
Jump into the beginner mistakes guide before adding more greed to your draft.
Use the card you found to see which archetypes, payoffs, and support packages actually want it.
Jump from raw card text into route planning, mechanics explanations, and run-level decisions.
Check whether this card, package, or character pool changed in the latest balance update.
FiltersClear1 activeRarity: Uncommon
Slay the Spire 2 Cards Database
Showing 220 results from the 504-card Slay the Spire 2 card list. Page 9 of 10.
Best use of this page: filter for a card or character pool, open the card you care about, then continue into the matching build, guide, patch note, or character overview instead of stopping at the card text.
Start with Hammer Time if you want an example of how a card page should connect into build decisions.
Turn damage cards and Forge payoffs into an actual early-game shell.
Move from Silent card browsing into discard, draw, and tempo priorities.
Bridge from Defect card text into orb tempo, scaling, and safer setup lines.

Stratagem
Whenever you shuffle your Draw Pile, choose a card from it to put into your Hand.

Subroutine
Whenever you play a Power, gain 1 Energy.

Summon Forth
Forge Forge.

Sunder
Deal 24 damage. If this kills an enemy, gain 3 Energy.

Supermassive
Deal CalculatedDamage damage.

Synchronize
Gain 2 Focus this turn for each unique Orb you have. Exhaust.

Synthesis
Deal 12 damage. The next Power you play costs 0 Energy.

Tactician
Sly. Gain 1 Energy.

Tag Team
Deal Damage damage.

Taunt
Gain Block Block.

Tempest
Channel IfUpgraded Lightning.

Terraforming
Gain 6 Vigor.

Tesla Coil
Deal Damage damage.

The Bomb
At the end of 3 3, deal 40 damage to ALL enemies.

Thinking Ahead
Draw 2 cards. Put 1 card from your Hand on top of your Draw Pile. Exhaust.

Thrumming Hatchet
Deal Damage damage.

Thunder
Whenever you Evoke Lightning, deal 6 damage to each enemy hit.

Ultimate Defend
Gain 11 Block.

Ultimate Strike
Deal 14 damage.

Unrelenting
Deal 12 damage. The next Attack you play costs 0 Energy.

Up My Sleeve
Add Cards Cards into your Hand.

Uppercut
Deal Damage damage.

Veilpiercer
Deal 10 damage. The next Ethereal card you play costs 0 Energy.

Vicious
Whenever you apply Vulnerable, draw Cards Cards.
