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Slay the Spire 2 Cards Database and Card List

Browse 504 Slay the Spire 2 cards with searchable card text, costs, keywords, rarities, and character pools, all framed around the current v0.105.1 / v0.105.0 Early Access watchlist.

This Slay the Spire 2 cards hub is meant to do more than answer “what does this card do?” Use it to find the card fast, then keep moving into builds, guides, and patch follow-up once you know what needs a retest.

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Rarity: Uncommon

Slay the Spire 2 Cards Database

Showing 220 results from the 504-card Slay the Spire 2 card list. Page 9 of 10.

Best use of this page: filter for a card or character pool, open the card you care about, then continue into the matching build, guide, patch note, or character overview instead of stopping at the card text.

Read mechanics first
Stratagem
1
ColorlessPowerUncommon

Stratagem

Whenever you shuffle your Draw Pile, choose a card from it to put into your Hand.

Subroutine
1
DefectPowerUncommon

Subroutine

Whenever you play a Power, gain 1 Energy.

Summon Forth
1
RegentSkillUncommon

Summon Forth

Forge Forge.

Sunder
3
DefectAttackUncommon

Sunder

Deal 24 damage. If this kills an enemy, gain 3 Energy.

Supermassive
1
RegentAttackUncommon

Supermassive

Deal CalculatedDamage damage.

Synchronize
1
DefectSkillUncommon

Synchronize

Gain 2 Focus this turn for each unique Orb you have. Exhaust.

Synthesis
2
DefectAttackUncommon

Synthesis

Deal 12 damage. The next Power you play costs 0 Energy.

Tactician
3
SilentSkillUncommon

Tactician

Sly. Gain 1 Energy.

Tag Team
2
ColorlessAttackUncommon

Tag Team

Deal Damage damage.

Taunt
1
IroncladSkillUncommon

Taunt

Gain Block Block.

Tempest
0
DefectSkillUncommon

Tempest

Channel IfUpgraded Lightning.

Terraforming
1
RegentSkillUncommon

Terraforming

Gain 6 Vigor.

Tesla Coil
0
DefectAttackUncommon

Tesla Coil

Deal Damage damage.

The Bomb
2
ColorlessSkillUncommon

The Bomb

At the end of 3 3, deal 40 damage to ALL enemies.

Thinking Ahead
0
ColorlessSkillUncommon

Thinking Ahead

Draw 2 cards. Put 1 card from your Hand on top of your Draw Pile. Exhaust.

Thrumming Hatchet
1
ColorlessAttackUncommon

Thrumming Hatchet

Deal Damage damage.

Thunder
1
DefectPowerUncommon

Thunder

Whenever you Evoke Lightning, deal 6 damage to each enemy hit.

Ultimate Defend
1
ColorlessSkillUncommon

Ultimate Defend

Gain 11 Block.

Ultimate Strike
1
ColorlessAttackUncommon

Ultimate Strike

Deal 14 damage.

Unrelenting
2
IroncladAttackUncommon

Unrelenting

Deal 12 damage. The next Attack you play costs 0 Energy.

Up My Sleeve
2
SilentSkillUncommon

Up My Sleeve

Add Cards Cards into your Hand.

Uppercut
2
IroncladAttackUncommon

Uppercut

Deal Damage damage.

Veilpiercer
1
NecrobinderAttackUncommon

Veilpiercer

Deal 10 damage. The next Ethereal card you play costs 0 Energy.

Vicious
1
IroncladPowerUncommon

Vicious

Whenever you apply Vulnerable, draw Cards Cards.

Showing 193-216 of 220 cards