Card database
Slay the Spire 2 Cards Database and Card List
Browse 504 Slay the Spire 2 cards with searchable card text, costs, keywords, rarities, and character pools, all framed around the current v0.105.1 / v0.105.0 Early Access watchlist.
This Slay the Spire 2 cards hub is meant to do more than answer “what does this card do?” Use it to find the card fast, then keep moving into builds, guides, and patch follow-up once you know what needs a retest.
Open the Regent pool first, then branch into character plans and payoff cards.
Scan Silent card picks, then move into discard, draw, and tempo build routes.
Filter Defect cards fast before comparing orb, scaling, and setup-heavy lines.
Review recently changed cards before retesting older heuristics or tier calls.
Not sure where to start? Compare character identities, then reopen the matching card pool.
Go from generic card browsing into a safer Act 1 route and early pick order.
Use the live known-issues tracker before trusting old card evaluations.
Jump into the beginner mistakes guide before adding more greed to your draft.
Use the card you found to see which archetypes, payoffs, and support packages actually want it.
Jump from raw card text into route planning, mechanics explanations, and run-level decisions.
Check whether this card, package, or character pool changed in the latest balance update.
FiltersClear1 activeRarity: Rare
Slay the Spire 2 Cards Database
Showing 155 results from the 504-card Slay the Spire 2 card list. Page 5 of 7.
Best use of this page: filter for a card or character pool, open the card you care about, then continue into the matching build, guide, patch note, or character overview instead of stopping at the card text.
Start with Hammer Time if you want an example of how a card page should connect into build decisions.
Turn damage cards and Forge payoffs into an actual early-game shell.
Move from Silent card browsing into discard, draw, and tempo priorities.
Bridge from Defect card text into orb tempo, scaling, and safer setup lines.

Neurosurge
Gain 3 Energy. Draw 2 cards. At the start of your turn, apply 3 Doom to yourself.

Neutron Aegis
Gain 8 Plating.

Nightmare
Choose a card.

Nostalgia
The first Attack or Skill you play each turn is placed on top of your Draw Pile.

Oblivion
Whenever you play a card this turn, apply 3 Doom to the enemy.

Offering
Lose 6 HP. Gain 2 Energy. Draw 3 cards. Exhaust.

One-Two Punch
This turn, your next Attacks Attacks are|Attack is} played an extra time.

Pact's End
Can only be played if you have Cards or more Cards in your Exhaust Pile.

Primal Force
Transform all Attacks in your Hand into Giant Rock.

Pyre
Gain 1 Energy at the start of each turn.

Rainbow
Channel 1 Lightning. Channel 1 Frost. Channel 1 Dark. Exhaust.

Rally
ALL players gain 12 Block.

Reanimate
Summon 20.

Reaper Form
Whenever Attacks deal damage, they also apply that much Doom.

Reboot
Shuffle ALL your cards into your Draw Pile.

Rend
Deal CalculatedDamage damage.

Rolling Boulder
At the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5.

Royalties
At the end of combat, gain Gold Gold.

Sacrifice
If Osty is alive, he dies and you gain Block equal to double his Max HP.

Salvo
Deal Damage damage.

Scrawl
Draw cards until your Hand is full.

Seance
Transform a card in your Draw Pile into IfUpgraded.

Secret Technique
Put a Skill from your Draw Pile into your Hand. Exhaust.

Secret Weapon
Put an Attack from your Draw Pile into your Hand. Exhaust.
