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All Cards Database
Showing 504 results from 504 cards. Page 5 of 21.

Coolant
At the start of your turn, gain 2 Block for each unique Orb you have.

Coolheaded
Channel 1 Frost.

Coordinate
Give another player 5 Strength this turn.

Corrosive Wave
Whenever you draw a card this turn, apply 3 Poison to ALL enemies.

Corruption
Skills cost 0 Energy. Whenever you play a Skill, Exhaust it.

Cosmic Indifference
Gain Block Block.

Countdown
At the start of your turn, apply 6 Doom to a random enemy.

Crash Landing
Deal Damage damage to ALL enemies.

Creative AI
At the start of your turn, add a random Power into your Hand.

Crescent Spear
Deal 6 damage. Deals 2 additional damage for ALL your cards that have a 1 Star Energy cost.

Crimson Mantle
At the start of your turn, lose 1 HP and gain 8 Block.

Cruelty
Vulnerable enemies take an additional 25% damage.

Crush Under
Deal 7 damage to ALL enemies. All enemies lose StrengthLoss Strength this turn.

Dagger Spray
Deal 4 damage to ALL enemies twice.

Dagger Throw
Deal Damage damage.

Danse Macabre
Whenever you play a card that costs 2 Energy or more, gain 3 Block.

Dark Embrace
Whenever a card is Exhausted,

Dark Shackles
Enemy loses 9 Strength this turn.

Darkness
Channel 1 Dark.

Dash
Gain Block Block.

Deadly Poison
Apply 5 Poison.

Death March
Deal CalculatedDamage damage.

Death's Door
Gain Block Block.

Deathbringer
Apply 21 Doom and 1 Weak to ALL enemies.
