Card database
Slay the Spire 2 Cards Database and Card List
Browse 504 Slay the Spire 2 cards with searchable card text, costs, keywords, rarities, and character pools, all framed around the current v0.105.1 / v0.105.0 Early Access watchlist.
This Slay the Spire 2 cards hub is meant to do more than answer “what does this card do?” Use it to find the card fast, then keep moving into builds, guides, and patch follow-up once you know what needs a retest.
Open the Regent pool first, then branch into character plans and payoff cards.
Scan Silent card picks, then move into discard, draw, and tempo build routes.
Filter Defect cards fast before comparing orb, scaling, and setup-heavy lines.
Review recently changed cards before retesting older heuristics or tier calls.
Not sure where to start? Compare character identities, then reopen the matching card pool.
Go from generic card browsing into a safer Act 1 route and early pick order.
Use the live known-issues tracker before trusting old card evaluations.
Jump into the beginner mistakes guide before adding more greed to your draft.
Use the card you found to see which archetypes, payoffs, and support packages actually want it.
Jump from raw card text into route planning, mechanics explanations, and run-level decisions.
Check whether this card, package, or character pool changed in the latest balance update.
FiltersClear1 activeType: Power
Slay the Spire 2 Cards Database
Showing 110 results from the 504-card Slay the Spire 2 card list. Page 4 of 5.
Best use of this page: filter for a card or character pool, open the card you care about, then continue into the matching build, guide, patch note, or character overview instead of stopping at the card text.
Start with Hammer Time if you want an example of how a card page should connect into build decisions.
Turn damage cards and Forge payoffs into an actual early-game shell.
Move from Silent card browsing into discard, draw, and tempo priorities.
Bridge from Defect card text into orb tempo, scaling, and safer setup lines.

Phantom Blades
Shivs gain Retain.

Pillar of Creation
Whenever you create a card, gain 3 Block.

Prep Time
At the start of your turn, gain 4 Vigor.

Prowess
Gain 1 Strength. Gain 1 Dexterity.

Pyre
Gain 1 Energy at the start of each turn.

Reaper Form
Whenever Attacks deal damage, they also apply that much Doom.

Rolling Boulder
At the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5.

Royalties
At the end of combat, gain Gold Gold.

Rupture
Whenever you lose HP on your turn, gain 1 Strength.

Seeking Edge
Forge Forge.

Sentry Mode
At the start of your turn, add 1 Sweeping Gaze into your Hand.

Serpent Form
Whenever you play a card, deal 4 damage to a random enemy.

Shroud
Whenever you apply Doom, gain 2 Block.

Sleight of Flesh
Whenever you apply a debuff to an enemy, they take 9 damage.

Smokestack
Whenever you create a Status, deal 5 damage to ALL enemies.

Sneaky
Sly. Whenever another player attacks an enemy, gain 1 Block.

Spectrum Shift
At the start of your turn, add Cards random Colorless Cards into your Hand.

Speedster
Whenever you draw a card during your turn, deal 2 damage to ALL enemies.

Spinner
At the start of your turn, Channel 1 Glass.

Spirit of Ash
Whenever you play an Ethereal card, gain 4 Block.

Stampede
At the end of your turn, Power random Power

Stone Armor
Gain 4 Plating.

Storm
Whenever you play a Power, Channel 1 Lightning.

Stratagem
Whenever you shuffle your Draw Pile, choose a card from it to put into your Hand.
