Card database
Slay the Spire 2 Cards Database and Card List
Browse 504 Slay the Spire 2 cards with searchable card text, costs, keywords, rarities, and character pools, all framed around the current v0.105.1 / v0.105.0 Early Access watchlist.
This Slay the Spire 2 cards hub is meant to do more than answer “what does this card do?” Use it to find the card fast, then keep moving into builds, guides, and patch follow-up once you know what needs a retest.
Open the Regent pool first, then branch into character plans and payoff cards.
Scan Silent card picks, then move into discard, draw, and tempo build routes.
Filter Defect cards fast before comparing orb, scaling, and setup-heavy lines.
Review recently changed cards before retesting older heuristics or tier calls.
Not sure where to start? Compare character identities, then reopen the matching card pool.
Go from generic card browsing into a safer Act 1 route and early pick order.
Use the live known-issues tracker before trusting old card evaluations.
Jump into the beginner mistakes guide before adding more greed to your draft.
Use the card you found to see which archetypes, payoffs, and support packages actually want it.
Jump from raw card text into route planning, mechanics explanations, and run-level decisions.
Check whether this card, package, or character pool changed in the latest balance update.
FiltersClear1 activeRarity: Uncommon
Slay the Spire 2 Cards Database
Showing 220 results from the 504-card Slay the Spire 2 card list. Page 4 of 10.
Best use of this page: filter for a card or character pool, open the card you care about, then continue into the matching build, guide, patch note, or character overview instead of stopping at the card text.
Start with Hammer Time if you want an example of how a card page should connect into build decisions.
Turn damage cards and Forge payoffs into an actual early-game shell.
Move from Silent card browsing into discard, draw, and tempo priorities.
Bridge from Defect card text into orb tempo, scaling, and safer setup lines.

Flanking
The enemy takes double damage from other players this turn.

Flash of Steel
Deal Damage damage.

Flechettes
Deal 5 damage for each Skill in your Hand.

Follow Through
Deal Damage damage to ALL enemies.

Footwork
Gain 2 Dexterity.

Forgotten Ritual
If you Exhausted a card this turn, gain 3 Energy.

Friendship
Lose 2 Strength. Gain 1 Energy at the start of each turn.

FTL
Deal Damage damage.

Furnace
At the start of your turn, Forge Forge.

Fusion
Channel 1 Plasma.

Gamma Blast
Deal Damage damage.

Gang Up
Deal CalculatedDamage damage.

Glacier
Gain Block Block.

Glasswork
Gain Block Block.

Glimmer
Draw Cards Cards.

Grapple
Deal Damage damage.

Hailstorm
At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.

Hand Trick
Gain Block Block.

Haunt
Whenever you play a Soul, a random enemy loses 6 HP.

Haze
Apply 4 Poison to ALL enemies.

Hegemony
Deal 15 damage. Next turn, gain 2 Star Energy.

Hemokinesis
Lose 2 HP. Deal 14 damage.

Hidden Daggers
Discard Cards Cards.

High Five
Osty deals OstyDamage damage
