Card database
Slay the Spire 2 Cards Database and Card List
Browse 504 Slay the Spire 2 cards with searchable card text, costs, keywords, rarities, and character pools, all framed around the current v0.105.1 / v0.105.0 Early Access watchlist.
This Slay the Spire 2 cards hub is meant to do more than answer “what does this card do?” Use it to find the card fast, then keep moving into builds, guides, and patch follow-up once you know what needs a retest.
Open the Regent pool first, then branch into character plans and payoff cards.
Scan Silent card picks, then move into discard, draw, and tempo build routes.
Filter Defect cards fast before comparing orb, scaling, and setup-heavy lines.
Review recently changed cards before retesting older heuristics or tier calls.
Not sure where to start? Compare character identities, then reopen the matching card pool.
Go from generic card browsing into a safer Act 1 route and early pick order.
Use the live known-issues tracker before trusting old card evaluations.
Jump into the beginner mistakes guide before adding more greed to your draft.
Use the card you found to see which archetypes, payoffs, and support packages actually want it.
Jump from raw card text into route planning, mechanics explanations, and run-level decisions.
Check whether this card, package, or character pool changed in the latest balance update.
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Slay the Spire 2 Cards Database
Showing 110 results from the 504-card Slay the Spire 2 card list. Page 3 of 5.
Best use of this page: filter for a card or character pool, open the card you care about, then continue into the matching build, guide, patch note, or character overview instead of stopping at the card text.
Start with Hammer Time if you want an example of how a card page should connect into build decisions.
Turn damage cards and Forge payoffs into an actual early-game shell.
Move from Silent card browsing into discard, draw, and tempo priorities.
Bridge from Defect card text into orb tempo, scaling, and safer setup lines.

Hellraiser
Whenever you draw a card containing “Strike”, it is played against a random enemy.

Inferno
At the start of your turn, lose 1 HP.

Infinite Blades
At the start of your turn, add 1 Shiv into your Hand.

Inflame
Gain 2 Strength.

Iteration
The first time you draw a Status card each turn, draw 2 2.

Juggernaut
Whenever you gain Block, deal 5 damage to a random enemy.

Juggling
Add a copy of the third Attack you play each turn into your Hand.

Lethality
The first Attack each turn deals 50% additional damage.

Loop
At the start of your turn, trigger the passive ability of your rightmost Orb.

Machine Learning
At the start of your turn, draw Cards additional Cards.

Master Planner
When you play a Skill, it gains Sly.

Mayhem
At the start of your turn, play the top card of your Draw Pile.

Monarch's Gaze
Whenever you attack an enemy, it loses StrengthLoss Strength this turn.

Necro Mastery
Summon Summon.

Neurosurge
Gain 3 Energy. Draw 2 cards. At the start of your turn, apply 3 Doom to yourself.

Neutron Aegis
Gain 8 Plating.

Nostalgia
The first Attack or Skill you play each turn is placed on top of your Draw Pile.

Noxious Fumes
At the start of your turn, apply 2 Poison to ALL enemies.

Orbit
Every 4 Star Energy you spend, gain 1 Star Energy.

Outbreak
Every Repeat times} you apply Poison, deal 11 damage to ALL enemies.

Pagestorm
Whenever you draw an Ethereal card, draw Cards Cards.

Pale Blue Dot
If you play 5 or more cards in a turn, draw Cards Cards at the start of your next turn.

Panache
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.

Parry
Whenever you play Sovereign Blade, gain 6 Block.
