Card database
Slay the Spire 2 Cards Database and Card List
Browse 504 Slay the Spire 2 cards with searchable card text, costs, keywords, rarities, and character pools, all framed around the current v0.105.1 / v0.105.0 Early Access watchlist.
This Slay the Spire 2 cards hub is meant to do more than answer “what does this card do?” Use it to find the card fast, then keep moving into builds, guides, and patch follow-up once you know what needs a retest.
Open the Regent pool first, then branch into character plans and payoff cards.
Scan Silent card picks, then move into discard, draw, and tempo build routes.
Filter Defect cards fast before comparing orb, scaling, and setup-heavy lines.
Review recently changed cards before retesting older heuristics or tier calls.
Not sure where to start? Compare character identities, then reopen the matching card pool.
Go from generic card browsing into a safer Act 1 route and early pick order.
Use the live known-issues tracker before trusting old card evaluations.
Jump into the beginner mistakes guide before adding more greed to your draft.
Use the card you found to see which archetypes, payoffs, and support packages actually want it.
Jump from raw card text into route planning, mechanics explanations, and run-level decisions.
Check whether this card, package, or character pool changed in the latest balance update.
FiltersClear1 activeRarity: Rare
Slay the Spire 2 Cards Database
Showing 155 results from the 504-card Slay the Spire 2 card list. Page 3 of 7.
Best use of this page: filter for a card or character pool, open the card you care about, then continue into the matching build, guide, patch note, or character overview instead of stopping at the card text.
Start with Hammer Time if you want an example of how a card page should connect into build decisions.
Turn damage cards and Forge payoffs into an actual early-game shell.
Move from Silent card browsing into discard, draw, and tempo priorities.
Bridge from Defect card text into orb tempo, scaling, and safer setup lines.

End of Days
Apply 29 Doom to ALL enemies. Kill enemies with at least as much Doom as HP.

Entropy
At the start of your turn, Transform Cards Cards in your Hand.

Envenom
Whenever an Attack deals unblocked damage, apply 1 Poison.

Eradicate
Deal 11 damage X times.

Eternal Armor
Gain 7 Plating.

Fan of Knives
Shivs now hit ALL enemies.

Feed
Deal Damage damage.

Fiend Fire
Exhaust your Hand.

Flak Cannon
Exhaust ALL your Status cards.

Foregone Conclusion
Next turn, put 2 cards from your Draw Pile into your Hand.

Genesis
At the start of your turn, gain 2 Star Energy.

Genetic Algorithm
Gain Block Block.

Glimpse Beyond
ALL players add Cards Cards into their Draw Pile.

Gold Axe
Deal damage equal to the number of cards played this combat.

Grand Finale
Can only be played if there are no cards in your Draw Pile. Deal 50 damage to ALL enemies.

GUARDS!!!
Transform any number of cards in your Hand into IfUpgraded.

Hammer Time
Whenever you Forge, all allies Forge as well.

Hand of Greed
Deal Damage damage.

Hang
Deal Damage damage.

Heavenly Drill
Deal Damage damage X times.

Heirloom Hammer
Deal Damage damage.

Helix Drill
Deal 3 damage for each 1 Energy previously spent this turn.

Hellraiser
Whenever you draw a card containing “Strike”, it is played against a random enemy.

Hidden Gem
A random card in your Draw Pile gains Replay 2.
