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Slay the Spire 2 Cards Database and Card List

Browse 504 Slay the Spire 2 cards with searchable card text, costs, keywords, rarities, and character pools, all framed around the current v0.105.1 / v0.105.0 Early Access watchlist.

This Slay the Spire 2 cards hub is meant to do more than answer “what does this card do?” Use it to find the card fast, then keep moving into builds, guides, and patch follow-up once you know what needs a retest.

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Rarity: Rare

Slay the Spire 2 Cards Database

Showing 155 results from the 504-card Slay the Spire 2 card list. Page 3 of 7.

Best use of this page: filter for a card or character pool, open the card you care about, then continue into the matching build, guide, patch note, or character overview instead of stopping at the card text.

Read mechanics first
End of Days
3
NecrobinderSkillRare

End of Days

Apply 29 Doom to ALL enemies. Kill enemies with at least as much Doom as HP.

Entropy
1
ColorlessPowerRare

Entropy

At the start of your turn, Transform Cards Cards in your Hand.

Envenom
2
SilentPowerRare

Envenom

Whenever an Attack deals unblocked damage, apply 1 Poison.

Eradicate
0
NecrobinderAttackRare

Eradicate

Deal 11 damage X times.

Eternal Armor
3
ColorlessPowerRare

Eternal Armor

Gain 7 Plating.

Fan of Knives
2
SilentPowerRare

Fan of Knives

Shivs now hit ALL enemies.

Feed
1
IroncladAttackRare

Feed

Deal Damage damage.

Fiend Fire
2
IroncladAttackRare

Fiend Fire

Exhaust your Hand.

Flak Cannon
2
DefectAttackRare

Flak Cannon

Exhaust ALL your Status cards.

Foregone Conclusion
1
RegentSkillRare

Foregone Conclusion

Next turn, put 2 cards from your Draw Pile into your Hand.

Genesis
2
RegentPowerRare

Genesis

At the start of your turn, gain 2 Star Energy.

Genetic Algorithm
1
DefectSkillRare

Genetic Algorithm

Gain Block Block.

Glimpse Beyond
1
NecrobinderSkillRare

Glimpse Beyond

ALL players add Cards Cards into their Draw Pile.

Gold Axe
1
ColorlessAttackRare

Gold Axe

Deal damage equal to the number of cards played this combat.

Grand Finale
0
SilentAttackRare

Grand Finale

Can only be played if there are no cards in your Draw Pile. Deal 50 damage to ALL enemies.

GUARDS!!!
2
RegentSkillRare

GUARDS!!!

Transform any number of cards in your Hand into IfUpgraded.

Hammer Time
2
RegentPowerRare

Hammer Time

Whenever you Forge, all allies Forge as well.

Hand of Greed
2
ColorlessAttackRare

Hand of Greed

Deal Damage damage.

Hang
1
NecrobinderAttackRare

Hang

Deal Damage damage.

Heavenly Drill
0
RegentAttackRare

Heavenly Drill

Deal Damage damage X times.

Heirloom Hammer
2
RegentAttackRare

Heirloom Hammer

Deal Damage damage.

Helix Drill
0
DefectAttackRare

Helix Drill

Deal 3 damage for each 1 Energy previously spent this turn.

Hellraiser
2
IroncladPowerRare

Hellraiser

Whenever you draw a card containing “Strike”, it is played against a random enemy.

Hidden Gem
1
ColorlessSkillRare

Hidden Gem

A random card in your Draw Pile gains Replay 2.

Showing 49-72 of 155 cards