Card database
Slay the Spire 2 Cards Database and Card List
Browse 504 Slay the Spire 2 cards with searchable card text, costs, keywords, rarities, and character pools, all framed around the current v0.105.1 / v0.105.0 Early Access watchlist.
This Slay the Spire 2 cards hub is meant to do more than answer “what does this card do?” Use it to find the card fast, then keep moving into builds, guides, and patch follow-up once you know what needs a retest.
Open the Regent pool first, then branch into character plans and payoff cards.
Scan Silent card picks, then move into discard, draw, and tempo build routes.
Filter Defect cards fast before comparing orb, scaling, and setup-heavy lines.
Review recently changed cards before retesting older heuristics or tier calls.
Not sure where to start? Compare character identities, then reopen the matching card pool.
Go from generic card browsing into a safer Act 1 route and early pick order.
Use the live known-issues tracker before trusting old card evaluations.
Jump into the beginner mistakes guide before adding more greed to your draft.
Use the card you found to see which archetypes, payoffs, and support packages actually want it.
Jump from raw card text into route planning, mechanics explanations, and run-level decisions.
Check whether this card, package, or character pool changed in the latest balance update.
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Slay the Spire 2 Cards Database
Showing 504 results from the 504-card Slay the Spire 2 card list. Page 3 of 21.
Best use of this page: filter for a card or character pool, open the card you care about, then continue into the matching build, guide, patch note, or character overview instead of stopping at the card text.
Start with Hammer Time if you want an example of how a card page should connect into build decisions.
Turn damage cards and Forge payoffs into an actual early-game shell.
Move from Silent card browsing into discard, draw, and tempo priorities.
Bridge from Defect card text into orb tempo, scaling, and safer setup lines.

Bombardment
Deal Damage damage.

Bone Shards
If Osty is alive, he deals OstyDamage damage to ALL enemies and you gain Block Block.

Boost Away
Gain Block Block.

Boot Sequence
Gain 10 Block.

Borrowed Time
Apply 3 Doom to yourself. Gain 1 Energy.

Bouncing Flask
Apply 3 Poison to a random enemy Repeat times.

Brand
Lose 1 HP. Exhaust 1 card. Gain 1 Strength.

Break
Deal Damage damage.

Breakthrough
Lose 1 HP. Deal 9 damage to ALL enemies.

Bubble Bubble
If the enemy has Poison, apply 9 Poison.

Buffer
Prevent the next time you would lose HP.

Bulk Up
Lose OrbSlots Orb OrbSlots.

Bullet Time
You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.

Bully
Deal CalculatedDamage damage.

Bulwark
Gain Block Block.

Bundle of Joy
Add Cards random Colorless Cards into your Hand.

Burning Pact
Exhaust 1 card.

Burst
This turn, your next Skill is played an extra time.

Bury
Deal 52 damage.

Calamity
Whenever you play an Attack, add a random Attack into your Hand.

Calcify
Osty's attacks deal 4 additional damage.

Calculated Gamble
Discard your Hand,

Call of the Void
At the start of your turn, add Cards random Cards into your Hand. Cards Ethereal.

Capacitor
Gain Repeat Orb Slots.
