Card database
Slay the Spire 2 Cards Database and Card List
Browse 504 Slay the Spire 2 cards with searchable card text, costs, keywords, rarities, and character pools, all framed around the current v0.105.1 / v0.105.0 Early Access watchlist.
This Slay the Spire 2 cards hub is meant to do more than answer “what does this card do?” Use it to find the card fast, then keep moving into builds, guides, and patch follow-up once you know what needs a retest.
Open the Regent pool first, then branch into character plans and payoff cards.
Scan Silent card picks, then move into discard, draw, and tempo build routes.
Filter Defect cards fast before comparing orb, scaling, and setup-heavy lines.
Review recently changed cards before retesting older heuristics or tier calls.
Not sure where to start? Compare character identities, then reopen the matching card pool.
Go from generic card browsing into a safer Act 1 route and early pick order.
Use the live known-issues tracker before trusting old card evaluations.
Jump into the beginner mistakes guide before adding more greed to your draft.
Use the card you found to see which archetypes, payoffs, and support packages actually want it.
Jump from raw card text into route planning, mechanics explanations, and run-level decisions.
Check whether this card, package, or character pool changed in the latest balance update.
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Slay the Spire 2 Cards Database
Showing 110 results from the 504-card Slay the Spire 2 card list. Page 2 of 5.
Best use of this page: filter for a card or character pool, open the card you care about, then continue into the matching build, guide, patch note, or character overview instead of stopping at the card text.
Start with Hammer Time if you want an example of how a card page should connect into build decisions.
Turn damage cards and Forge payoffs into an actual early-game shell.
Move from Silent card browsing into discard, draw, and tempo priorities.
Bridge from Defect card text into orb tempo, scaling, and safer setup lines.

Cruelty
Vulnerable enemies take an additional 25% damage.

Danse Macabre
Whenever you play a card that costs 2 Energy or more, gain 3 Block.

Dark Embrace
Whenever a card is Exhausted,

Defragment
Gain 1 Focus.

Demesne
Ethereal. At the start of your turn, gain 1 Energy and draw 1 additional card.

Demon Form
At the start of your turn, gain 2 Strength.

Devour Life
Whenever you play a Soul, Summon 1.

Drum of Battle
Draw 2 cards. At the start of your turn, Exhaust the top card of your Draw Pile.

Echo Form
Ethereal. The first card you play each turn is played an extra time.

Entropy
At the start of your turn, Transform Cards Cards in your Hand.

Envenom
Whenever an Attack deals unblocked damage, apply 1 Poison.

Eternal Armor
Gain 7 Plating.

Fan of Knives
Shivs now hit ALL enemies.

Fasten
Gain an additional 5 Block from Defend cards.

Feel No Pain
Whenever a card is Exhausted, gain 3 Block.

Feral
The first time you play a 0 Energy Attack each turn, return it to your Hand.

Footwork
Gain 2 Dexterity.

Forbidden Grimoire
At the end of combat, you may remove a card from your Deck.

Friendship
Lose 2 Strength. Gain 1 Energy at the start of each turn.

Furnace
At the start of your turn, Forge Forge.

Genesis
At the start of your turn, gain 2 Star Energy.

Hailstorm
At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.

Hammer Time
Whenever you Forge, all allies Forge as well.

Haunt
Whenever you play a Soul, a random enemy loses 6 HP.
