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Slay the Spire 2 Cards Database and Card List

Browse 504 Slay the Spire 2 cards with searchable card text, costs, keywords, rarities, and character pools, all framed around the current v0.105.1 / v0.105.0 Early Access watchlist.

This Slay the Spire 2 cards hub is meant to do more than answer “what does this card do?” Use it to find the card fast, then keep moving into builds, guides, and patch follow-up once you know what needs a retest.

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Type: Power

Slay the Spire 2 Cards Database

Showing 110 results from the 504-card Slay the Spire 2 card list. Page 2 of 5.

Best use of this page: filter for a card or character pool, open the card you care about, then continue into the matching build, guide, patch note, or character overview instead of stopping at the card text.

Read mechanics first
Cruelty
1
IroncladPowerRare

Cruelty

Vulnerable enemies take an additional 25% damage.

Danse Macabre
1
NecrobinderPowerUncommon

Danse Macabre

Whenever you play a card that costs 2 Energy or more, gain 3 Block.

Dark Embrace
2
IroncladPowerRare

Dark Embrace

Whenever a card is Exhausted,

Defragment
1
DefectPowerRare

Defragment

Gain 1 Focus.

Demesne
3
NecrobinderPowerRare

Demesne

Ethereal. At the start of your turn, gain 1 Energy and draw 1 additional card.

Demon Form
3
IroncladPowerRare

Demon Form

At the start of your turn, gain 2 Strength.

Devour Life
1
NecrobinderPowerRare

Devour Life

Whenever you play a Soul, Summon 1.

Drum of Battle
0
IroncladPowerUncommon

Drum of Battle

Draw 2 cards. At the start of your turn, Exhaust the top card of your Draw Pile.

Echo Form
3
DefectPowerRare

Echo Form

Ethereal. The first card you play each turn is played an extra time.

Entropy
1
ColorlessPowerRare

Entropy

At the start of your turn, Transform Cards Cards in your Hand.

Envenom
2
SilentPowerRare

Envenom

Whenever an Attack deals unblocked damage, apply 1 Poison.

Eternal Armor
3
ColorlessPowerRare

Eternal Armor

Gain 7 Plating.

Fan of Knives
2
SilentPowerRare

Fan of Knives

Shivs now hit ALL enemies.

Fasten
1
ColorlessPowerUncommon

Fasten

Gain an additional 5 Block from Defend cards.

Feel No Pain
1
IroncladPowerUncommon

Feel No Pain

Whenever a card is Exhausted, gain 3 Block.

Feral
2
DefectPowerUncommon

Feral

The first time you play a 0 Energy Attack each turn, return it to your Hand.

Footwork
1
SilentPowerUncommon

Footwork

Gain 2 Dexterity.

Forbidden Grimoire
2
NecrobinderPowerSpecial

Forbidden Grimoire

At the end of combat, you may remove a card from your Deck.

Friendship
1
NecrobinderPowerUncommon

Friendship

Lose 2 Strength. Gain 1 Energy at the start of each turn.

Furnace
1
RegentPowerUncommon

Furnace

At the start of your turn, Forge Forge.

Genesis
2
RegentPowerRare

Genesis

At the start of your turn, gain 2 Star Energy.

Hailstorm
1
DefectPowerUncommon

Hailstorm

At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.

Hammer Time
2
RegentPowerRare

Hammer Time

Whenever you Forge, all allies Forge as well.

Haunt
1
NecrobinderPowerUncommon

Haunt

Whenever you play a Soul, a random enemy loses 6 HP.

Showing 25-48 of 110 cards