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Showing 110 results from 504 cards. Page 2 of 5.

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Cruelty
1
IroncladPowerRare

Cruelty

Vulnerable enemies take an additional 25% damage.

Danse Macabre
1
NecrobinderPowerUncommon

Danse Macabre

Whenever you play a card that costs 2 Energy or more, gain 3 Block.

Dark Embrace
2
IroncladPowerRare

Dark Embrace

Whenever a card is Exhausted,

Defragment
1
DefectPowerRare

Defragment

Gain 1 Focus.

Demesne
3
NecrobinderPowerRare

Demesne

Ethereal. At the start of your turn, gain 1 Energy and draw 1 additional card.

Demon Form
3
IroncladPowerRare

Demon Form

At the start of your turn, gain 2 Strength.

Devour Life
1
NecrobinderPowerRare

Devour Life

Whenever you play a Soul, Summon 1.

Drum of Battle
0
IroncladPowerUncommon

Drum of Battle

Draw 2 cards. At the start of your turn, Exhaust the top card of your Draw Pile.

Echo Form
3
DefectPowerRare

Echo Form

Ethereal. The first card you play each turn is played an extra time.

Entropy
1
ColorlessPowerRare

Entropy

At the start of your turn, Transform Cards Cards in your Hand.

Envenom
2
SilentPowerRare

Envenom

Whenever an Attack deals unblocked damage, apply 1 Poison.

Eternal Armor
3
ColorlessPowerRare

Eternal Armor

Gain 7 Plating.

Fan of Knives
2
SilentPowerRare

Fan of Knives

Shivs now hit ALL enemies.

Fasten
1
ColorlessPowerUncommon

Fasten

Gain an additional 5 Block from Defend cards.

Feel No Pain
1
IroncladPowerUncommon

Feel No Pain

Whenever a card is Exhausted, gain 3 Block.

Feral
2
DefectPowerUncommon

Feral

The first time you play a 0 Energy Attack each turn, return it to your Hand.

Footwork
1
SilentPowerUncommon

Footwork

Gain 2 Dexterity.

Forbidden Grimoire
2
NecrobinderPowerSpecial

Forbidden Grimoire

At the end of combat, you may remove a card from your Deck.

Friendship
1
NecrobinderPowerUncommon

Friendship

Lose 2 Strength. Gain 1 Energy at the start of each turn.

Furnace
1
RegentPowerUncommon

Furnace

At the start of your turn, Forge Forge.

Genesis
2
RegentPowerRare

Genesis

At the start of your turn, gain 2 Star Energy.

Hailstorm
1
DefectPowerUncommon

Hailstorm

At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.

Hammer Time
2
RegentPowerRare

Hammer Time

Whenever you Forge, all allies Forge as well.

Haunt
1
NecrobinderPowerUncommon

Haunt

Whenever you play a Soul, a random enemy loses 6 HP.

Showing 25-48 of 110 cards