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All Cards Database
Showing 110 results from 504 cards. Page 2 of 5.

Cruelty
Vulnerable enemies take an additional 25% damage.

Danse Macabre
Whenever you play a card that costs 2 Energy or more, gain 3 Block.

Dark Embrace
Whenever a card is Exhausted,

Defragment
Gain 1 Focus.

Demesne
Ethereal. At the start of your turn, gain 1 Energy and draw 1 additional card.

Demon Form
At the start of your turn, gain 2 Strength.

Devour Life
Whenever you play a Soul, Summon 1.

Drum of Battle
Draw 2 cards. At the start of your turn, Exhaust the top card of your Draw Pile.

Echo Form
Ethereal. The first card you play each turn is played an extra time.

Entropy
At the start of your turn, Transform Cards Cards in your Hand.

Envenom
Whenever an Attack deals unblocked damage, apply 1 Poison.

Eternal Armor
Gain 7 Plating.

Fan of Knives
Shivs now hit ALL enemies.

Fasten
Gain an additional 5 Block from Defend cards.

Feel No Pain
Whenever a card is Exhausted, gain 3 Block.

Feral
The first time you play a 0 Energy Attack each turn, return it to your Hand.

Footwork
Gain 2 Dexterity.

Forbidden Grimoire
At the end of combat, you may remove a card from your Deck.

Friendship
Lose 2 Strength. Gain 1 Energy at the start of each turn.

Furnace
At the start of your turn, Forge Forge.

Genesis
At the start of your turn, gain 2 Star Energy.

Hailstorm
At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.

Hammer Time
Whenever you Forge, all allies Forge as well.

Haunt
Whenever you play a Soul, a random enemy loses 6 HP.
