Card database
Slay the Spire 2 Cards Database and Card List
Browse 504 Slay the Spire 2 cards with searchable card text, costs, keywords, rarities, and character pools, all framed around the current v0.105.1 / v0.105.0 Early Access watchlist.
This Slay the Spire 2 cards hub is meant to do more than answer “what does this card do?” Use it to find the card fast, then keep moving into builds, guides, and patch follow-up once you know what needs a retest.
Open the Regent pool first, then branch into character plans and payoff cards.
Scan Silent card picks, then move into discard, draw, and tempo build routes.
Filter Defect cards fast before comparing orb, scaling, and setup-heavy lines.
Review recently changed cards before retesting older heuristics or tier calls.
Not sure where to start? Compare character identities, then reopen the matching card pool.
Go from generic card browsing into a safer Act 1 route and early pick order.
Use the live known-issues tracker before trusting old card evaluations.
Jump into the beginner mistakes guide before adding more greed to your draft.
Use the card you found to see which archetypes, payoffs, and support packages actually want it.
Jump from raw card text into route planning, mechanics explanations, and run-level decisions.
Check whether this card, package, or character pool changed in the latest balance update.
FiltersClear1 activeType: Attack
Slay the Spire 2 Cards Database
Showing 182 results from the 504-card Slay the Spire 2 card list. Page 2 of 8.
Best use of this page: filter for a card or character pool, open the card you care about, then continue into the matching build, guide, patch note, or character overview instead of stopping at the card text.
Start with Hammer Time if you want an example of how a card page should connect into build decisions.
Turn damage cards and Forge payoffs into an actual early-game shell.
Move from Silent card browsing into discard, draw, and tempo priorities.
Bridge from Defect card text into orb tempo, scaling, and safer setup lines.

Celestial Might
Deal 6 damage Repeat Repeat.

Cinder
Deal Damage damage.

Claw
Deal Damage damage.

Cold Snap
Deal Damage damage.

Collision Course
Deal Damage damage.

Comet
Deal Damage damage.

Compile Driver
Deal Damage damage.

Conflagration
Deal CalculatedDamage damage to ALL enemies.

Crash Landing
Deal Damage damage to ALL enemies.

Crescent Spear
Deal 6 damage. Deals 2 additional damage for ALL your cards that have a 1 Star Energy cost.

Crush Under
Deal 7 damage to ALL enemies. All enemies lose StrengthLoss Strength this turn.

Dagger Spray
Deal 4 damage to ALL enemies twice.

Dagger Throw
Deal Damage damage.

Dash
Gain Block Block.

Death March
Deal CalculatedDamage damage.

Debilitate
Deal Damage damage.

Defile
Deal 13 damage.

Devastate
Deal 30 damage.

Dismantle
Deal Damage damage.

Drain Power
Deal Damage damage.

Dramatic Entrance
Deal 11 damage to ALL enemies.

Dying Star
Deal 9 damage to ALL enemies. ALL enemies lose 9 Strength this turn.

Echoing Slash
Deal Damage damage to ALL enemies.

Eradicate
Deal 11 damage X times.
