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Slay the Spire 2 Cards Database and Card List

Browse 504 Slay the Spire 2 cards with searchable card text, costs, keywords, rarities, and character pools, all framed around the current v0.105.1 / v0.105.0 Early Access watchlist.

This Slay the Spire 2 cards hub is meant to do more than answer “what does this card do?” Use it to find the card fast, then keep moving into builds, guides, and patch follow-up once you know what needs a retest.

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Type: Power · Rarity: Uncommon

Slay the Spire 2 Cards Database

Showing 50 results from the 504-card Slay the Spire 2 card list. Page 2 of 3.

Best use of this page: filter for a card or character pool, open the card you care about, then continue into the matching build, guide, patch note, or character overview instead of stopping at the card text.

Read mechanics first
Loop
1
DefectPowerUncommon

Loop

At the start of your turn, trigger the passive ability of your rightmost Orb.

Noxious Fumes
1
SilentPowerUncommon

Noxious Fumes

At the start of your turn, apply 2 Poison to ALL enemies.

Orbit
2
RegentPowerUncommon

Orbit

Every 4 Star Energy you spend, gain 1 Star Energy.

Outbreak
1
SilentPowerUncommon

Outbreak

Every Repeat times} you apply Poison, deal 11 damage to ALL enemies.

Pagestorm
1
NecrobinderPowerUncommon

Pagestorm

Whenever you draw an Ethereal card, draw Cards Cards.

Pale Blue Dot
1
RegentPowerUncommon

Pale Blue Dot

If you play 5 or more cards in a turn, draw Cards Cards at the start of your next turn.

Panache
0
ColorlessPowerUncommon

Panache

Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.

Parry
1
RegentPowerUncommon

Parry

Whenever you play Sovereign Blade, gain 6 Block.

Phantom Blades
1
SilentPowerUncommon

Phantom Blades

Shivs gain Retain.

Pillar of Creation
1
RegentPowerUncommon

Pillar of Creation

Whenever you create a card, gain 3 Block.

Prep Time
1
ColorlessPowerUncommon

Prep Time

At the start of your turn, gain 4 Vigor.

Prowess
1
ColorlessPowerUncommon

Prowess

Gain 1 Strength. Gain 1 Dexterity.

Rupture
1
IroncladPowerUncommon

Rupture

Whenever you lose HP on your turn, gain 1 Strength.

Shroud
1
NecrobinderPowerUncommon

Shroud

Whenever you apply Doom, gain 2 Block.

Sleight of Flesh
2
NecrobinderPowerUncommon

Sleight of Flesh

Whenever you apply a debuff to an enemy, they take 9 damage.

Smokestack
1
DefectPowerUncommon

Smokestack

Whenever you create a Status, deal 5 damage to ALL enemies.

Spectrum Shift
2
RegentPowerUncommon

Spectrum Shift

At the start of your turn, add Cards random Colorless Cards into your Hand.

Speedster
2
SilentPowerUncommon

Speedster

Whenever you draw a card during your turn, deal 2 damage to ALL enemies.

Stampede
2
IroncladPowerUncommon

Stampede

At the end of your turn, Power random Power

Stone Armor
1
IroncladPowerUncommon

Stone Armor

Gain 4 Plating.

Storm
1
DefectPowerUncommon

Storm

Whenever you play a Power, Channel 1 Lightning.

Stratagem
1
ColorlessPowerUncommon

Stratagem

Whenever you shuffle your Draw Pile, choose a card from it to put into your Hand.

Subroutine
1
DefectPowerUncommon

Subroutine

Whenever you play a Power, gain 1 Energy.

Thunder
1
DefectPowerUncommon

Thunder

Whenever you Evoke Lightning, deal 6 damage to each enemy hit.

Showing 25-48 of 50 cards