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Slay the Spire 2 Cards Database and Card List
Browse 504 Slay the Spire 2 cards with searchable card text, costs, keywords, rarities, and character pools, all framed around the current v0.105.1 / v0.105.0 Early Access watchlist.
This Slay the Spire 2 cards hub is meant to do more than answer “what does this card do?” Use it to find the card fast, then keep moving into builds, guides, and patch follow-up once you know what needs a retest.
Open the Regent pool first, then branch into character plans and payoff cards.
Scan Silent card picks, then move into discard, draw, and tempo build routes.
Filter Defect cards fast before comparing orb, scaling, and setup-heavy lines.
Review recently changed cards before retesting older heuristics or tier calls.
Not sure where to start? Compare character identities, then reopen the matching card pool.
Go from generic card browsing into a safer Act 1 route and early pick order.
Use the live known-issues tracker before trusting old card evaluations.
Jump into the beginner mistakes guide before adding more greed to your draft.
Use the card you found to see which archetypes, payoffs, and support packages actually want it.
Jump from raw card text into route planning, mechanics explanations, and run-level decisions.
Check whether this card, package, or character pool changed in the latest balance update.
FiltersClear2 activeType: Skill · Rarity: Rare
Slay the Spire 2 Cards Database
Showing 56 results from the 504-card Slay the Spire 2 card list. Page 2 of 3.
Best use of this page: filter for a card or character pool, open the card you care about, then continue into the matching build, guide, patch note, or character overview instead of stopping at the card text.
Start with Hammer Time if you want an example of how a card page should connect into build decisions.
Turn damage cards and Forge payoffs into an actual early-game shell.
Move from Silent card browsing into discard, draw, and tempo priorities.
Bridge from Defect card text into orb tempo, scaling, and safer setup lines.

Knife Trap
Play every Shiv in your Exhaust Pile on the enemy.

Malaise
Enemy loses X Strength. Apply X Weak. Exhaust.

Master of Strategy
Draw 3 cards. Exhaust.

Mimic
Gain Block equal to the Block on another player. Exhaust.

Modded
Gain Repeat Orb Repeat.

Multi-Cast
Evoke your rightmost Orb IfUpgraded times.

Nightmare
Choose a card.

Oblivion
Whenever you play a card this turn, apply 3 Doom to the enemy.

Offering
Lose 6 HP. Gain 2 Energy. Draw 3 cards. Exhaust.

One-Two Punch
This turn, your next Attacks Attacks are|Attack is} played an extra time.

Primal Force
Transform all Attacks in your Hand into Giant Rock.

Rainbow
Channel 1 Lightning. Channel 1 Frost. Channel 1 Dark. Exhaust.

Rally
ALL players gain 12 Block.

Reanimate
Summon 20.

Reboot
Shuffle ALL your cards into your Draw Pile.

Sacrifice
If Osty is alive, he dies and you gain Block equal to double his Max HP.

Scrawl
Draw cards until your Hand is full.

Seance
Transform a card in your Draw Pile into IfUpgraded.

Secret Technique
Put a Skill from your Draw Pile into your Hand. Exhaust.

Secret Weapon
Put an Attack from your Draw Pile into your Hand. Exhaust.

Shadow Step
Discard your Hand. Next turn, Attacks deal double damage.

Shadowmeld
Double your Block gain this turn.

Shared Fate
Lose PlayerStrengthLoss Strength.

Signal Boost
The next Power you play is played an additional time.
