Card database
Slay the Spire 2 Cards Database and Card List
Browse 504 Slay the Spire 2 cards with searchable card text, costs, keywords, rarities, and character pools, all framed around the current v0.105.1 / v0.105.0 Early Access watchlist.
This Slay the Spire 2 cards hub is meant to do more than answer “what does this card do?” Use it to find the card fast, then keep moving into builds, guides, and patch follow-up once you know what needs a retest.
Open the Regent pool first, then branch into character plans and payoff cards.
Scan Silent card picks, then move into discard, draw, and tempo build routes.
Filter Defect cards fast before comparing orb, scaling, and setup-heavy lines.
Review recently changed cards before retesting older heuristics or tier calls.
Not sure where to start? Compare character identities, then reopen the matching card pool.
Go from generic card browsing into a safer Act 1 route and early pick order.
Use the live known-issues tracker before trusting old card evaluations.
Jump into the beginner mistakes guide before adding more greed to your draft.
Use the card you found to see which archetypes, payoffs, and support packages actually want it.
Jump from raw card text into route planning, mechanics explanations, and run-level decisions.
Check whether this card, package, or character pool changed in the latest balance update.
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Slay the Spire 2 Cards Database
Showing 504 results from the 504-card Slay the Spire 2 card list. Page 2 of 21.
Best use of this page: filter for a card or character pool, open the card you care about, then continue into the matching build, guide, patch note, or character overview instead of stopping at the card text.
Start with Hammer Time if you want an example of how a card page should connect into build decisions.
Turn damage cards and Forge payoffs into an actual early-game shell.
Move from Silent card browsing into discard, draw, and tempo priorities.
Bridge from Defect card text into orb tempo, scaling, and safer setup lines.

Banshee's Cry
Deal 33 damage to ALL enemies. Costs 2 Energy less for each Ethereal card played this combat.

Barrage
Deal 5 damage for each Channeled Orb.

Barricade
Block is not removed at the start of your turn.

Bash
Deal Damage damage.

Battle Trance
Draw 3 cards. You cannot draw additional cards this turn.
Beacon of Hope
Whenever you gain Block on your turn, other players gain half that much Block.

Beam Cell
Deal Damage damage.

Beat Down
Play 3 random Attacks from your Discard Pile.

Beat into Shape
Deal Damage damage.

BEGONE!
Deal Damage damage.

Believe in You
Another player gains 3 Colorless Energy.

Biased Cognition
Gain 4 Focus. At the start of your turn, lose 1 Focus.

Big Bang
Draw 1 card. Gain 1 Star Energy. Gain 1 Star Energy. Forge 5.

Black Hole
Whenever you spend or gain 1 Star Energy deal 3 damage to ALL enemies.

Blade Dance
Add Cards Cards into your Hand.

Blade of Ink
This turn, whenever you play an Attack, gain 2 Strength this turn.

Blight Strike
Deal Damage damage.

Blood Wall
Lose 2 HP. Gain 16 Block.

Bloodletting
Lose 3 HP. Gain 2 Energy.

Bludgeon
Deal 32 damage.

Blur
Gain Block Block.

Body Slam
Deal damage equal to your Block.

Bodyguard
Summon 5.

Bolas
Deal Damage damage.
