Card database
Slay the Spire 2 Cards Database and Card List
Browse 504 Slay the Spire 2 cards with searchable card text, costs, keywords, rarities, and character pools, all framed around the current v0.105.1 / v0.105.0 Early Access watchlist.
This Slay the Spire 2 cards hub is meant to do more than answer “what does this card do?” Use it to find the card fast, then keep moving into builds, guides, and patch follow-up once you know what needs a retest.
Open the Regent pool first, then branch into character plans and payoff cards.
Scan Silent card picks, then move into discard, draw, and tempo build routes.
Filter Defect cards fast before comparing orb, scaling, and setup-heavy lines.
Review recently changed cards before retesting older heuristics or tier calls.
Not sure where to start? Compare character identities, then reopen the matching card pool.
Go from generic card browsing into a safer Act 1 route and early pick order.
Use the live known-issues tracker before trusting old card evaluations.
Jump into the beginner mistakes guide before adding more greed to your draft.
Use the card you found to see which archetypes, payoffs, and support packages actually want it.
Jump from raw card text into route planning, mechanics explanations, and run-level decisions.
Check whether this card, package, or character pool changed in the latest balance update.
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Slay the Spire 2 Cards Database
Showing 504 results from the 504-card Slay the Spire 2 card list. Page 17 of 21.
Best use of this page: filter for a card or character pool, open the card you care about, then continue into the matching build, guide, patch note, or character overview instead of stopping at the card text.
Start with Hammer Time if you want an example of how a card page should connect into build decisions.
Turn damage cards and Forge payoffs into an actual early-game shell.
Move from Silent card browsing into discard, draw, and tempo priorities.
Bridge from Defect card text into orb tempo, scaling, and safer setup lines.

Second Wind
Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.

Secret Technique
Put a Skill from your Draw Pile into your Hand. Exhaust.

Secret Weapon
Put an Attack from your Draw Pile into your Hand. Exhaust.

Seeker Strike
Deal Damage damage.

Seeking Edge
Forge Forge.

Sentry Mode
At the start of your turn, add 1 Sweeping Gaze into your Hand.

Serpent Form
Whenever you play a card, deal 4 damage to a random enemy.

Setup Strike
Deal Damage damage.

Seven Stars
Deal 7 damage to ALL enemies 7 times.

Severance
Deal Damage damage.

Shadow Shield
Gain Block Block.

Shadow Step
Discard your Hand. Next turn, Attacks deal double damage.

Shadowmeld
Double your Block gain this turn.

Shared Fate
Lose PlayerStrengthLoss Strength.

Shatter
Deal Damage damage to ALL enemies.

Shining Strike
Deal 8 damage. Gain 2 Star Energy. Put this card on top of your Draw Pile.

Shockwave
Apply 3 Weak and Vulnerable to ALL enemies.

Shroud
Whenever you apply Doom, gain 2 Block.

Shrug It Off
Gain Block Block.

Sic 'Em
Osty deals OstyDamage damage.

Signal Boost
The next Power you play is played an additional time.

Skewer
Deal 7 damage X times.

Skim
Draw 3 cards.

Sleight of Flesh
Whenever you apply a debuff to an enemy, they take 9 damage.
