Card database
Slay the Spire 2 Cards Database and Card List
Browse 504 Slay the Spire 2 cards with searchable card text, costs, keywords, rarities, and character pools, all framed around the current v0.105.1 / v0.105.0 Early Access watchlist.
This Slay the Spire 2 cards hub is meant to do more than answer “what does this card do?” Use it to find the card fast, then keep moving into builds, guides, and patch follow-up once you know what needs a retest.
Open the Regent pool first, then branch into character plans and payoff cards.
Scan Silent card picks, then move into discard, draw, and tempo build routes.
Filter Defect cards fast before comparing orb, scaling, and setup-heavy lines.
Review recently changed cards before retesting older heuristics or tier calls.
Not sure where to start? Compare character identities, then reopen the matching card pool.
Go from generic card browsing into a safer Act 1 route and early pick order.
Use the live known-issues tracker before trusting old card evaluations.
Jump into the beginner mistakes guide before adding more greed to your draft.
Use the card you found to see which archetypes, payoffs, and support packages actually want it.
Jump from raw card text into route planning, mechanics explanations, and run-level decisions.
Check whether this card, package, or character pool changed in the latest balance update.
FiltersNo active filtersNo filters applied
Slay the Spire 2 Cards Database
Showing 504 results from the 504-card Slay the Spire 2 card list. Page 16 of 21.
Best use of this page: filter for a card or character pool, open the card you care about, then continue into the matching build, guide, patch note, or character overview instead of stopping at the card text.
Start with Hammer Time if you want an example of how a card page should connect into build decisions.
Turn damage cards and Forge payoffs into an actual early-game shell.
Move from Silent card browsing into discard, draw, and tempo priorities.
Bridge from Defect card text into orb tempo, scaling, and safer setup lines.

Reboot
Shuffle ALL your cards into your Draw Pile.

Refine Blade
Forge 6. Next turn, gain 1 Star Energy.

Reflect
Gain 17 Block. Blocked attack damage is reflected to your attacker this turn.

Reflex
Sly. Draw 2 cards.

Refract
Deal Damage damage twice.

Rend
Deal CalculatedDamage damage.

Resonance
Gain 1 Strength. ALL enemies lose 1 Strength.

Restlessness
Retain. If your Hand is empty, draw 2 cards and gain 2 Colorless Energy.

Ricochet
Deal 3 damage to a random enemy Repeat times.

Right Hand Hand
Osty deals 4 damage. Whenever you play a card that costs 2 Energy or more, return this to your Hand from the Discard Pile.

Rip and Tear
Deal 7 damage to a random enemy twice.

Rocket Punch
Deal 13 damage. Draw 1 card. When a Status card is created, reduce this card's cost to 0 Energy this turn.

Rolling Boulder
At the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5.

Royal Gamble
Gain 9 Star Energy. Exhaust.

Royalties
At the end of combat, gain Gold Gold.

Rupture
Whenever you lose HP on your turn, gain 1 Strength.

Sacrifice
If Osty is alive, he dies and you gain Block equal to double his Max HP.

Salvo
Deal Damage damage.

Scavenge
Exhaust a card. Next turn, gain 2 Energy.

Scourge
Apply 13 Doom. Draw 1 card.

Scrape
Deal 7 damage. Draw 4 cards. Discard all cards drawn this way that do not cost 0 Energy.

Scrawl
Draw cards until your Hand is full.

Sculpting Strike
Deal Damage damage.

Seance
Transform a card in your Draw Pile into IfUpgraded.
