Card database
Slay the Spire 2 Cards Database and Card List
Browse 504 Slay the Spire 2 cards with searchable card text, costs, keywords, rarities, and character pools, all framed around the current v0.105.1 / v0.105.0 Early Access watchlist.
This Slay the Spire 2 cards hub is meant to do more than answer “what does this card do?” Use it to find the card fast, then keep moving into builds, guides, and patch follow-up once you know what needs a retest.
Open the Regent pool first, then branch into character plans and payoff cards.
Scan Silent card picks, then move into discard, draw, and tempo build routes.
Filter Defect cards fast before comparing orb, scaling, and setup-heavy lines.
Review recently changed cards before retesting older heuristics or tier calls.
Not sure where to start? Compare character identities, then reopen the matching card pool.
Go from generic card browsing into a safer Act 1 route and early pick order.
Use the live known-issues tracker before trusting old card evaluations.
Jump into the beginner mistakes guide before adding more greed to your draft.
Use the card you found to see which archetypes, payoffs, and support packages actually want it.
Jump from raw card text into route planning, mechanics explanations, and run-level decisions.
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Slay the Spire 2 Cards Database
Showing 504 results from the 504-card Slay the Spire 2 card list. Page 15 of 21.
Best use of this page: filter for a card or character pool, open the card you care about, then continue into the matching build, guide, patch note, or character overview instead of stopping at the card text.
Start with Hammer Time if you want an example of how a card page should connect into build decisions.
Turn damage cards and Forge payoffs into an actual early-game shell.
Move from Silent card browsing into discard, draw, and tempo priorities.
Bridge from Defect card text into orb tempo, scaling, and safer setup lines.

Prepared
Draw Cards Cards.

Primal Force
Transform all Attacks in your Hand into Giant Rock.

Production
Gain 2 Colorless Energy. Exhaust.

Prolong
Next turn, gain Block equal to your current Block. Exhaust.

Prophesize
Draw Cards Cards.

Protector
Osty deals CalculatedDamage damage.

Prowess
Gain 1 Strength. Gain 1 Dexterity.

Pull Aggro
Summon Summon.

Pull from Below
Deal 5 damage for each Ethereal card played this combat.

Purity
Retain. Exhaust up to 3 cards in your Hand. Exhaust.

Putrefy
Apply Power Weak.

Pyre
Gain 1 Energy at the start of each turn.

Quadcast
Evoke your rightmost Orb Repeat Repeat.

Quasar
Choose 1 of 3 random Colorless cards to add into your Hand.

Radiate
Deal 3 damage to ALL enemies for each 1 Star Energy gained this turn.

Rage
Whenever you play an Attack this turn, gain 3 Block.

Rainbow
Channel 1 Lightning. Channel 1 Frost. Channel 1 Dark. Exhaust.

Rally
ALL players gain 12 Block.

Rampage
Deal Damage damage.

Rattle
Osty deals OstyDamage damage.

Reanimate
Summon 20.

Reap
Deal 27 damage.

Reaper Form
Whenever Attacks deal damage, they also apply that much Doom.

Reave
Deal Damage damage.
