Card database
Slay the Spire 2 Cards Database and Card List
Browse 504 Slay the Spire 2 cards with searchable card text, costs, keywords, rarities, and character pools, all framed around the current v0.105.1 / v0.105.0 Early Access watchlist.
This Slay the Spire 2 cards hub is meant to do more than answer “what does this card do?” Use it to find the card fast, then keep moving into builds, guides, and patch follow-up once you know what needs a retest.
Open the Regent pool first, then branch into character plans and payoff cards.
Scan Silent card picks, then move into discard, draw, and tempo build routes.
Filter Defect cards fast before comparing orb, scaling, and setup-heavy lines.
Review recently changed cards before retesting older heuristics or tier calls.
Not sure where to start? Compare character identities, then reopen the matching card pool.
Go from generic card browsing into a safer Act 1 route and early pick order.
Use the live known-issues tracker before trusting old card evaluations.
Jump into the beginner mistakes guide before adding more greed to your draft.
Use the card you found to see which archetypes, payoffs, and support packages actually want it.
Jump from raw card text into route planning, mechanics explanations, and run-level decisions.
Check whether this card, package, or character pool changed in the latest balance update.
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Slay the Spire 2 Cards Database
Showing 504 results from the 504-card Slay the Spire 2 card list. Page 14 of 21.
Best use of this page: filter for a card or character pool, open the card you care about, then continue into the matching build, guide, patch note, or character overview instead of stopping at the card text.
Start with Hammer Time if you want an example of how a card page should connect into build decisions.
Turn damage cards and Forge payoffs into an actual early-game shell.
Move from Silent card browsing into discard, draw, and tempo priorities.
Bridge from Defect card text into orb tempo, scaling, and safer setup lines.

Overclock
Draw 2 cards. Add a Burn into your Discard Pile.

Pact's End
Can only be played if you have Cards or more Cards in your Exhaust Pile.

Pagestorm
Whenever you draw an Ethereal card, draw Cards Cards.

Pale Blue Dot
If you play 5 or more cards in a turn, draw Cards Cards at the start of your next turn.

Panache
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.

Panic Button
Gain Block Block.

Parry
Whenever you play Sovereign Blade, gain 6 Block.

Parse
Ethereal. Draw 3 cards.

Particle Wall
Gain Block Block.

Patter
Gain Block Block.

Perfected Strike
Deal CalculatedDamage damage.

Phantom Blades
Shivs gain Retain.

Photon Cut
Deal Damage damage.

Piercing Wail
ALL enemies lose 6 Strength this turn.

Pillage
Deal Damage damage.

Pillar of Creation
Whenever you create a card, gain 3 Block.

Pinpoint
Deal 17 damage. Costs 1 less 1 Energy for each Skill played this turn.

Poisoned Stab
Deal Damage damage.

Poke
Osty deals 6 damage.

Pommel Strike
Deal Damage damage.

Pounce
Deal 12 damage. The next Skill you play costs 0 Energy.

Precise Cut
Deal CalculatedDamage damage.

Predator
Deal Damage damage.

Prep Time
At the start of your turn, gain 4 Vigor.
