Card database
Slay the Spire 2 Cards Database and Card List
Browse 504 Slay the Spire 2 cards with searchable card text, costs, keywords, rarities, and character pools, all framed around the current v0.105.1 / v0.105.0 Early Access watchlist.
This Slay the Spire 2 cards hub is meant to do more than answer “what does this card do?” Use it to find the card fast, then keep moving into builds, guides, and patch follow-up once you know what needs a retest.
Open the Regent pool first, then branch into character plans and payoff cards.
Scan Silent card picks, then move into discard, draw, and tempo build routes.
Filter Defect cards fast before comparing orb, scaling, and setup-heavy lines.
Review recently changed cards before retesting older heuristics or tier calls.
Not sure where to start? Compare character identities, then reopen the matching card pool.
Go from generic card browsing into a safer Act 1 route and early pick order.
Use the live known-issues tracker before trusting old card evaluations.
Jump into the beginner mistakes guide before adding more greed to your draft.
Use the card you found to see which archetypes, payoffs, and support packages actually want it.
Jump from raw card text into route planning, mechanics explanations, and run-level decisions.
Check whether this card, package, or character pool changed in the latest balance update.
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Slay the Spire 2 Cards Database
Showing 504 results from the 504-card Slay the Spire 2 card list. Page 13 of 21.
Best use of this page: filter for a card or character pool, open the card you care about, then continue into the matching build, guide, patch note, or character overview instead of stopping at the card text.
Start with Hammer Time if you want an example of how a card page should connect into build decisions.
Turn damage cards and Forge payoffs into an actual early-game shell.
Move from Silent card browsing into discard, draw, and tempo priorities.
Bridge from Defect card text into orb tempo, scaling, and safer setup lines.

Misery
Deal Damage damage.

Modded
Gain Repeat Orb Repeat.

Molten Fist
Deal Damage damage.

Momentum Strike
Deal 10 damage. Reduce this card's cost to 0 Energy.

Monarch's Gaze
Whenever you attack an enemy, it loses StrengthLoss Strength this turn.

Monologue
Whenever you play a card this turn, gain Power Strength this turn.

Multi-Cast
Evoke your rightmost Orb IfUpgraded times.

Murder
Deal CalculatedDamage damage.

Necro Mastery
Summon Summon.

Negative Pulse
Gain Block Block.

Neurosurge
Gain 3 Energy. Draw 2 cards. At the start of your turn, apply 3 Doom to yourself.

Neutralize
Deal Damage damage.

Neutron Aegis
Gain 8 Plating.

Nightmare
Choose a card.

No Escape
Apply 10 Doom, plus an additional 5 Doom for every 10 Doom already on this enemy.

Nostalgia
The first Attack or Skill you play each turn is placed on top of your Draw Pile.

Noxious Fumes
At the start of your turn, apply 2 Poison to ALL enemies.

Null
Deal Damage damage.

Oblivion
Whenever you play a card this turn, apply 3 Doom to the enemy.

Offering
Lose 6 HP. Gain 2 Energy. Draw 3 cards. Exhaust.

Omnislice
Deal Damage damage.

One-Two Punch
This turn, your next Attacks Attacks are|Attack is} played an extra time.

Orbit
Every 4 Star Energy you spend, gain 1 Star Energy.

Outbreak
Every Repeat times} you apply Poison, deal 11 damage to ALL enemies.
