Card database
Slay the Spire 2 Cards Database and Card List
Browse 504 Slay the Spire 2 cards with searchable card text, costs, keywords, rarities, and character pools, all framed around the current v0.105.1 / v0.105.0 Early Access watchlist.
This Slay the Spire 2 cards hub is meant to do more than answer “what does this card do?” Use it to find the card fast, then keep moving into builds, guides, and patch follow-up once you know what needs a retest.
Open the Regent pool first, then branch into character plans and payoff cards.
Scan Silent card picks, then move into discard, draw, and tempo build routes.
Filter Defect cards fast before comparing orb, scaling, and setup-heavy lines.
Review recently changed cards before retesting older heuristics or tier calls.
Not sure where to start? Compare character identities, then reopen the matching card pool.
Go from generic card browsing into a safer Act 1 route and early pick order.
Use the live known-issues tracker before trusting old card evaluations.
Jump into the beginner mistakes guide before adding more greed to your draft.
Use the card you found to see which archetypes, payoffs, and support packages actually want it.
Jump from raw card text into route planning, mechanics explanations, and run-level decisions.
Check whether this card, package, or character pool changed in the latest balance update.
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Slay the Spire 2 Cards Database
Showing 504 results from the 504-card Slay the Spire 2 card list. Page 12 of 21.
Best use of this page: filter for a card or character pool, open the card you care about, then continue into the matching build, guide, patch note, or character overview instead of stopping at the card text.
Start with Hammer Time if you want an example of how a card page should connect into build decisions.
Turn damage cards and Forge payoffs into an actual early-game shell.
Move from Silent card browsing into discard, draw, and tempo priorities.
Bridge from Defect card text into orb tempo, scaling, and safer setup lines.

Leading Strike
Deal Damage damage.

Leap
Gain 9 Block.

Leg Sweep
Apply 2 Weak. Gain 11 Block.

Legion of Bone
ALL players Summon 6.

Lethality
The first Attack each turn deals 50% additional damage.

Lift
Give another player 11 Block.

Lightning Rod
Gain Block Block.

Loop
At the start of your turn, trigger the passive ability of your rightmost Orb.

Lunar Blast
Deal 4 damage for each Skill already played this turn.

Machine Learning
At the start of your turn, draw Cards additional Cards.

Make It So
Deal Damage damage.

Malaise
Enemy loses X Strength. Apply X Weak. Exhaust.

Mangle
Deal Damage damage.

Manifest Authority
Gain Block Block.

Master of Strategy
Draw 3 cards. Exhaust.

Master Planner
When you play a Skill, it gains Sly.

Mayhem
At the start of your turn, play the top card of your Draw Pile.

Melancholy
Gain 13 Block. Reduce this card's cost by 1 Energy whenever ANYONE dies.

Memento Mori
Deal CalculatedDamage damage.

Meteor Shower
Deal Damage damage to ALL enemies.

Meteor Strike
Deal Damage damage.

Mimic
Gain Block equal to the Block on another player. Exhaust.

Mind Blast
Innate. Deal damage equal to the number of cards in your Draw Pile.

Mirage
Gain Block equal to Poison on ALL enemies. Exhaust.
