Card database
Slay the Spire 2 Cards Database and Card List
Browse 504 Slay the Spire 2 cards with searchable card text, costs, keywords, rarities, and character pools, all framed around the current v0.105.1 / v0.105.0 Early Access watchlist.
This Slay the Spire 2 cards hub is meant to do more than answer “what does this card do?” Use it to find the card fast, then keep moving into builds, guides, and patch follow-up once you know what needs a retest.
Open the Regent pool first, then branch into character plans and payoff cards.
Scan Silent card picks, then move into discard, draw, and tempo build routes.
Filter Defect cards fast before comparing orb, scaling, and setup-heavy lines.
Review recently changed cards before retesting older heuristics or tier calls.
Not sure where to start? Compare character identities, then reopen the matching card pool.
Go from generic card browsing into a safer Act 1 route and early pick order.
Use the live known-issues tracker before trusting old card evaluations.
Jump into the beginner mistakes guide before adding more greed to your draft.
Use the card you found to see which archetypes, payoffs, and support packages actually want it.
Jump from raw card text into route planning, mechanics explanations, and run-level decisions.
Check whether this card, package, or character pool changed in the latest balance update.
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Slay the Spire 2 Cards Database
Showing 504 results from the 504-card Slay the Spire 2 card list. Page 10 of 21.
Best use of this page: filter for a card or character pool, open the card you care about, then continue into the matching build, guide, patch note, or character overview instead of stopping at the card text.
Start with Hammer Time if you want an example of how a card page should connect into build decisions.
Turn damage cards and Forge payoffs into an actual early-game shell.
Move from Silent card browsing into discard, draw, and tempo priorities.
Bridge from Defect card text into orb tempo, scaling, and safer setup lines.

Hailstorm
At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.

Hammer Time
Whenever you Forge, all allies Forge as well.

Hand of Greed
Deal Damage damage.

Hand Trick
Gain Block Block.

Hang
Deal Damage damage.

Haunt
Whenever you play a Soul, a random enemy loses 6 HP.

Havoc
Play the top card of your Draw Pile and Exhaust it.

Haze
Apply 4 Poison to ALL enemies.

Headbutt
Deal Damage damage.

Heavenly Drill
Deal Damage damage X times.

Hegemony
Deal 15 damage. Next turn, gain 2 Star Energy.

Heirloom Hammer
Deal Damage damage.

Helix Drill
Deal 3 damage for each 1 Energy previously spent this turn.

Hellraiser
Whenever you draw a card containing “Strike”, it is played against a random enemy.

Hemokinesis
Lose 2 HP. Deal 14 damage.

Hidden Cache
Gain 1 Star Energy. Next turn, gain 3 Star Energy.

Hidden Daggers
Discard Cards Cards.

Hidden Gem
A random card in your Draw Pile gains Replay 2.

High Five
Osty deals OstyDamage damage

Hologram
Gain 3 Block. Put a card from your Discard Pile into your Hand. Exhaust.

Hotfix
Gain 2 Focus this turn.

Howl from Beyond
Deal Damage damage to ALL enemies.

Huddle Up
ALL allies draw 2 cards.

Hyperbeam
Deal Damage damage to ALL enemies.
