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Slay the Spire 2 Cards Database and Card List

Browse 504 Slay the Spire 2 cards with searchable card text, costs, keywords, rarities, and character pools, all framed around the current v0.105.1 / v0.105.0 Early Access watchlist.

This Slay the Spire 2 cards hub is meant to do more than answer “what does this card do?” Use it to find the card fast, then keep moving into builds, guides, and patch follow-up once you know what needs a retest.

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Type: Power · Rarity: Uncommon

Slay the Spire 2 Cards Database

Showing 50 results from the 504-card Slay the Spire 2 card list. Page 1 of 3.

Best use of this page: filter for a card or character pool, open the card you care about, then continue into the matching build, guide, patch note, or character overview instead of stopping at the card text.

Read mechanics first
Accuracy
1
SilentPowerUncommon

Accuracy

Shivs deal 4 additional damage.

Automation
1
ColorlessPowerUncommon

Automation

Every 10 cards you draw, gain 1 Colorless Energy.

Black Hole
1
RegentPowerUncommon

Black Hole

Whenever you spend or gain 1 Star Energy deal 3 damage to ALL enemies.

Bulk Up
2
DefectPowerUncommon

Bulk Up

Lose OrbSlots Orb OrbSlots.

Calcify
1
NecrobinderPowerUncommon

Calcify

Osty's attacks deal 4 additional damage.

Capacitor
1
DefectPowerUncommon

Capacitor

Gain Repeat Orb Slots.

Child of the Stars
1
RegentPowerUncommon

Child of the Stars

Whenever you spend 1 Star Energy gain 2 Block for each 1 Star Energy spent.

Countdown
1
NecrobinderPowerUncommon

Countdown

At the start of your turn, apply 6 Doom to a random enemy.

Danse Macabre
1
NecrobinderPowerUncommon

Danse Macabre

Whenever you play a card that costs 2 Energy or more, gain 3 Block.

Drum of Battle
0
IroncladPowerUncommon

Drum of Battle

Draw 2 cards. At the start of your turn, Exhaust the top card of your Draw Pile.

Fasten
1
ColorlessPowerUncommon

Fasten

Gain an additional 5 Block from Defend cards.

Feel No Pain
1
IroncladPowerUncommon

Feel No Pain

Whenever a card is Exhausted, gain 3 Block.

Feral
2
DefectPowerUncommon

Feral

The first time you play a 0 Energy Attack each turn, return it to your Hand.

Footwork
1
SilentPowerUncommon

Footwork

Gain 2 Dexterity.

Friendship
1
NecrobinderPowerUncommon

Friendship

Lose 2 Strength. Gain 1 Energy at the start of each turn.

Furnace
1
RegentPowerUncommon

Furnace

At the start of your turn, Forge Forge.

Hailstorm
1
DefectPowerUncommon

Hailstorm

At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.

Haunt
1
NecrobinderPowerUncommon

Haunt

Whenever you play a Soul, a random enemy loses 6 HP.

Inferno
1
IroncladPowerUncommon

Inferno

At the start of your turn, lose 1 HP.

Infinite Blades
1
SilentPowerUncommon

Infinite Blades

At the start of your turn, add 1 Shiv into your Hand.

Inflame
1
IroncladPowerUncommon

Inflame

Gain 2 Strength.

Iteration
1
DefectPowerUncommon

Iteration

The first time you draw a Status card each turn, draw 2 2.

Juggling
1
IroncladPowerUncommon

Juggling

Add a copy of the third Attack you play each turn into your Hand.

Lethality
1
NecrobinderPowerUncommon

Lethality

The first Attack each turn deals 50% additional damage.

Showing 1-24 of 50 cards