FiltersClear2 activeType: Power · Rarity: Uncommon
All Cards Database
Showing 50 results from 504 cards. Page 1 of 3.

Accuracy
Shivs deal 4 additional damage.

Automation
Every 10 cards you draw, gain 1 Colorless Energy.

Black Hole
Whenever you spend or gain 1 Star Energy deal 3 damage to ALL enemies.

Bulk Up
Lose OrbSlots Orb OrbSlots.

Calcify
Osty's attacks deal 4 additional damage.

Capacitor
Gain Repeat Orb Slots.

Child of the Stars
Whenever you spend 1 Star Energy gain 2 Block for each 1 Star Energy spent.

Countdown
At the start of your turn, apply 6 Doom to a random enemy.

Danse Macabre
Whenever you play a card that costs 2 Energy or more, gain 3 Block.

Drum of Battle
Draw 2 cards. At the start of your turn, Exhaust the top card of your Draw Pile.

Fasten
Gain an additional 5 Block from Defend cards.

Feel No Pain
Whenever a card is Exhausted, gain 3 Block.

Feral
The first time you play a 0 Energy Attack each turn, return it to your Hand.

Footwork
Gain 2 Dexterity.

Friendship
Lose 2 Strength. Gain 1 Energy at the start of each turn.

Furnace
At the start of your turn, Forge Forge.

Hailstorm
At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.

Haunt
Whenever you play a Soul, a random enemy loses 6 HP.

Inferno
At the start of your turn, lose 1 HP.

Infinite Blades
At the start of your turn, add 1 Shiv into your Hand.

Inflame
Gain 2 Strength.

Iteration
The first time you draw a Status card each turn, draw 2 2.

Juggling
Add a copy of the third Attack you play each turn into your Hand.

Lethality
The first Attack each turn deals 50% additional damage.
