Card database
Slay the Spire 2 Cards Database and Card List
Browse 504 Slay the Spire 2 cards with searchable card text, costs, keywords, rarities, and character pools, all framed around the current v0.105.1 / v0.105.0 Early Access watchlist.
This Slay the Spire 2 cards hub is meant to do more than answer “what does this card do?” Use it to find the card fast, then keep moving into builds, guides, and patch follow-up once you know what needs a retest.
Open the Regent pool first, then branch into character plans and payoff cards.
Scan Silent card picks, then move into discard, draw, and tempo build routes.
Filter Defect cards fast before comparing orb, scaling, and setup-heavy lines.
Review recently changed cards before retesting older heuristics or tier calls.
Not sure where to start? Compare character identities, then reopen the matching card pool.
Go from generic card browsing into a safer Act 1 route and early pick order.
Use the live known-issues tracker before trusting old card evaluations.
Jump into the beginner mistakes guide before adding more greed to your draft.
Use the card you found to see which archetypes, payoffs, and support packages actually want it.
Jump from raw card text into route planning, mechanics explanations, and run-level decisions.
Check whether this card, package, or character pool changed in the latest balance update.
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Slay the Spire 2 Cards Database
Showing 504 results from the 504-card Slay the Spire 2 card list. Page 1 of 21.
Best use of this page: filter for a card or character pool, open the card you care about, then continue into the matching build, guide, patch note, or character overview instead of stopping at the card text.
Start with Hammer Time if you want an example of how a card page should connect into build decisions.
Turn damage cards and Forge payoffs into an actual early-game shell.
Move from Silent card browsing into discard, draw, and tempo priorities.
Bridge from Defect card text into orb tempo, scaling, and safer setup lines.

Abrasive
Sly. Gain 1 Dexterity. Gain 4 Thorns.

Accelerant
Poison is triggered Accelerant additional Accelerant.

Accuracy
Shivs deal 4 additional damage.

Acrobatics
Draw 3 cards. Discard 1 card.

Adaptive Strike
Deal 18 damage. Add a 0 Energy copy of this card into your Discard Pile.

Adrenaline
Gain 1 Energy. Draw 2 cards. Exhaust.

Afterimage
Whenever you play a card, gain 1 Block.

Afterlife
Summon 6.

Aggression
At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.

Alchemize
Procure a random potion.

Alignment
Gain 2 Star Energy.

All for One
Deal 10 damage. Put ALL 0 Energy cards from your Discard Pile into your Hand.

Anger
Deal Damage damage.

Anointed
Put every Rare card from your Draw Pile into your Hand.

Anticipate
Gain 3 Dexterity this turn.

Armaments
Gain Block Block.

Arsenal
Innate. Whenever you create a card, gain 1 Strength.

Ashen Strike
Deal CalculatedDamage damage.

Assassinate
Deal Damage damage.

Astral Pulse
Deal 14 damage to ALL enemies.

Automation
Every 10 cards you draw, gain 1 Colorless Energy.

Backflip
Gain Block Block.

Backstab
Deal 11 damage.

Ball Lightning
Deal Damage damage.
