Card database
Slay the Spire 2 Cards Database and Card List
Browse 504 Slay the Spire 2 cards with searchable card text, costs, keywords, rarities, and character pools, all framed around the current v0.105.1 / v0.105.0 Early Access watchlist.
This Slay the Spire 2 cards hub is meant to do more than answer “what does this card do?” Use it to find the card fast, then keep moving into builds, guides, and patch follow-up once you know what needs a retest.
Open the Regent pool first, then branch into character plans and payoff cards.
Scan Silent card picks, then move into discard, draw, and tempo build routes.
Filter Defect cards fast before comparing orb, scaling, and setup-heavy lines.
Review recently changed cards before retesting older heuristics or tier calls.
Not sure where to start? Compare character identities, then reopen the matching card pool.
Go from generic card browsing into a safer Act 1 route and early pick order.
Use the live known-issues tracker before trusting old card evaluations.
Jump into the beginner mistakes guide before adding more greed to your draft.
Use the card you found to see which archetypes, payoffs, and support packages actually want it.
Jump from raw card text into route planning, mechanics explanations, and run-level decisions.
Check whether this card, package, or character pool changed in the latest balance update.
FiltersClear2 activeRarity: Rare · Cost: 3+
Slay the Spire 2 Cards Database
Showing 28 results from the 504-card Slay the Spire 2 card list. Page 1 of 2.
Best use of this page: filter for a card or character pool, open the card you care about, then continue into the matching build, guide, patch note, or character overview instead of stopping at the card text.
Start with Hammer Time if you want an example of how a card page should connect into build decisions.
Turn damage cards and Forge payoffs into an actual early-game shell.
Move from Silent card browsing into discard, draw, and tempo priorities.
Bridge from Defect card text into orb tempo, scaling, and safer setup lines.

Abrasive
Sly. Gain 1 Dexterity. Gain 4 Thorns.

Banshee's Cry
Deal 33 damage to ALL enemies. Costs 2 Energy less for each Ethereal card played this combat.

Barricade
Block is not removed at the start of your turn.

Beat Down
Play 3 random Attacks from your Discard Pile.

Bombardment
Deal Damage damage.

Bullet Time
You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.

Calamity
Whenever you play an Attack, add a random Attack into your Hand.

Creative AI
At the start of your turn, add a random Power into your Hand.

Demesne
Ethereal. At the start of your turn, gain 1 Energy and draw 1 additional card.

Demon Form
At the start of your turn, gain 2 Strength.

Echo Form
Ethereal. The first card you play each turn is played an extra time.

End of Days
Apply 29 Doom to ALL enemies. Kill enemies with at least as much Doom as HP.

Eternal Armor
Gain 7 Plating.

Ice Lance
Deal Damage damage.

Jackpot
Deal Damage damage.

Knockdown
Deal Damage damage.

Mangle
Deal Damage damage.

Meteor Strike
Deal Damage damage.

Monarch's Gaze
Whenever you attack an enemy, it loses StrengthLoss Strength this turn.

Murder
Deal CalculatedDamage damage.

Nightmare
Choose a card.

Reanimate
Summon 20.

Reaper Form
Whenever Attacks deal damage, they also apply that much Doom.

Rolling Boulder
At the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5.
