Card database
Slay the Spire 2 Cards Database and Card List
Browse 504 Slay the Spire 2 cards with searchable card text, costs, keywords, rarities, and character pools, all framed around the current v0.105.1 / v0.105.0 Early Access watchlist.
This Slay the Spire 2 cards hub is meant to do more than answer “what does this card do?” Use it to find the card fast, then keep moving into builds, guides, and patch follow-up once you know what needs a retest.
Open the Regent pool first, then branch into character plans and payoff cards.
Scan Silent card picks, then move into discard, draw, and tempo build routes.
Filter Defect cards fast before comparing orb, scaling, and setup-heavy lines.
Review recently changed cards before retesting older heuristics or tier calls.
Not sure where to start? Compare character identities, then reopen the matching card pool.
Go from generic card browsing into a safer Act 1 route and early pick order.
Use the live known-issues tracker before trusting old card evaluations.
Jump into the beginner mistakes guide before adding more greed to your draft.
Use the card you found to see which archetypes, payoffs, and support packages actually want it.
Jump from raw card text into route planning, mechanics explanations, and run-level decisions.
Check whether this card, package, or character pool changed in the latest balance update.
FiltersClear2 activeRarity: Rare · Cost: 2
Slay the Spire 2 Cards Database
Showing 37 results from the 504-card Slay the Spire 2 card list. Page 1 of 2.
Best use of this page: filter for a card or character pool, open the card you care about, then continue into the matching build, guide, patch note, or character overview instead of stopping at the card text.
Start with Hammer Time if you want an example of how a card page should connect into build decisions.
Turn damage cards and Forge payoffs into an actual early-game shell.
Move from Silent card browsing into discard, draw, and tempo priorities.
Bridge from Defect card text into orb tempo, scaling, and safer setup lines.

Adaptive Strike
Deal 18 damage. Add a 0 Energy copy of this card into your Discard Pile.

All for One
Deal 10 damage. Put ALL 0 Energy cards from your Discard Pile into your Hand.

Buffer
Prevent the next time you would lose HP.

Bundle of Joy
Add Cards random Colorless Cards into your Hand.

Consuming Shadow
Channel Repeat Dark.

Dark Embrace
Whenever a card is Exhausted,

Eidolon
Exhaust your Hand.

Envenom
Whenever an Attack deals unblocked damage, apply 1 Poison.

Fan of Knives
Shivs now hit ALL enemies.

Fiend Fire
Exhaust your Hand.

Flak Cannon
Exhaust ALL your Status cards.

Genesis
At the start of your turn, gain 2 Star Energy.

GUARDS!!!
Transform any number of cards in your Hand into IfUpgraded.

Hammer Time
Whenever you Forge, all allies Forge as well.

Hand of Greed
Deal Damage damage.

Heirloom Hammer
Deal Damage damage.

Hellraiser
Whenever you draw a card containing “Strike”, it is played against a random enemy.

Hyperbeam
Deal Damage damage to ALL enemies.

Impervious
Gain 30 Block.

Juggernaut
Whenever you gain Block, deal 5 damage to a random enemy.

Knife Trap
Play every Shiv in your Exhaust Pile on the enemy.

Master Planner
When you play a Skill, it gains Sly.

Mayhem
At the start of your turn, play the top card of your Draw Pile.

Necro Mastery
Summon Summon.
