Card database
Slay the Spire 2 Cards Database and Card List
Browse 504 Slay the Spire 2 cards with searchable card text, costs, keywords, rarities, and character pools, all framed around the current v0.105.1 / v0.105.0 Early Access watchlist.
This Slay the Spire 2 cards hub is meant to do more than answer “what does this card do?” Use it to find the card fast, then keep moving into builds, guides, and patch follow-up once you know what needs a retest.
Open the Regent pool first, then branch into character plans and payoff cards.
Scan Silent card picks, then move into discard, draw, and tempo build routes.
Filter Defect cards fast before comparing orb, scaling, and setup-heavy lines.
Review recently changed cards before retesting older heuristics or tier calls.
Not sure where to start? Compare character identities, then reopen the matching card pool.
Go from generic card browsing into a safer Act 1 route and early pick order.
Use the live known-issues tracker before trusting old card evaluations.
Jump into the beginner mistakes guide before adding more greed to your draft.
Use the card you found to see which archetypes, payoffs, and support packages actually want it.
Jump from raw card text into route planning, mechanics explanations, and run-level decisions.
Check whether this card, package, or character pool changed in the latest balance update.
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Slay the Spire 2 Cards Database
Showing 89 results from the 504-card Slay the Spire 2 card list. Page 4 of 4.
Best use of this page: filter for a card or character pool, open the card you care about, then continue into the matching build, guide, patch note, or character overview instead of stopping at the card text.
Start with Hammer Time if you want an example of how a card page should connect into build decisions.
Turn damage cards and Forge payoffs into an actual early-game shell.
Move from Silent card browsing into discard, draw, and tempo priorities.
Bridge from Defect card text into orb tempo, scaling, and safer setup lines.

Spectrum Shift
At the start of your turn, add Cards random Colorless Cards into your Hand.

Speedster
Whenever you draw a card during your turn, deal 2 damage to ALL enemies.

Stampede
At the end of your turn, Power random Power

Sword Sage
Sovereign Blade now hits an additional time.

Synthesis
Deal 12 damage. The next Power you play costs 0 Energy.

Tag Team
Deal Damage damage.

Tear Asunder
Deal Damage damage.

The Bomb
At the end of 3 3, deal 40 damage to ALL enemies.

The Scythe
Deal Damage damage.

Time's Up
Deal damage equal to the enemy's Doom. Exhaust.
Tracking
Weak enemies take double damage from Attacks.

Unmovable
The first time you gain Block from a card each turn, double the amount gained.

Unrelenting
Deal 12 damage. The next Attack you play costs 0 Energy.

Untouchable
Gain 9 Block.

Up My Sleeve
Add Cards Cards into your Hand.

Uppercut
Deal Damage damage.

Uproar
Deal Damage damage twice.
