Card database
Slay the Spire 2 Cards Database and Card List
Browse 504 Slay the Spire 2 cards with searchable card text, costs, keywords, rarities, and character pools, all framed around the current v0.105.1 / v0.105.0 Early Access watchlist.
This Slay the Spire 2 cards hub is meant to do more than answer “what does this card do?” Use it to find the card fast, then keep moving into builds, guides, and patch follow-up once you know what needs a retest.
Open the Regent pool first, then branch into character plans and payoff cards.
Scan Silent card picks, then move into discard, draw, and tempo build routes.
Filter Defect cards fast before comparing orb, scaling, and setup-heavy lines.
Review recently changed cards before retesting older heuristics or tier calls.
Not sure where to start? Compare character identities, then reopen the matching card pool.
Go from generic card browsing into a safer Act 1 route and early pick order.
Use the live known-issues tracker before trusting old card evaluations.
Jump into the beginner mistakes guide before adding more greed to your draft.
Use the card you found to see which archetypes, payoffs, and support packages actually want it.
Jump from raw card text into route planning, mechanics explanations, and run-level decisions.
Check whether this card, package, or character pool changed in the latest balance update.
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Slay the Spire 2 Cards Database
Showing 89 results from the 504-card Slay the Spire 2 card list. Page 2 of 4.
Best use of this page: filter for a card or character pool, open the card you care about, then continue into the matching build, guide, patch note, or character overview instead of stopping at the card text.
Start with Hammer Time if you want an example of how a card page should connect into build decisions.
Turn damage cards and Forge payoffs into an actual early-game shell.
Move from Silent card browsing into discard, draw, and tempo priorities.
Bridge from Defect card text into orb tempo, scaling, and safer setup lines.

Fiend Fire
Exhaust your Hand.

Fight Me!
Deal Damage damage twice.

Flak Cannon
Exhaust ALL your Status cards.

Flame Barrier
Gain Block Block.

Flanking
The enemy takes double damage from other players this turn.

Flatten
Osty deals 12 damage. This card costs 0 Energy if Osty has attacked this turn.

Forbidden Grimoire
At the end of combat, you may remove a card from your Deck.

Fusion
Channel 1 Plasma.

Genesis
At the start of your turn, gain 2 Star Energy.

Glacier
Gain Block Block.

Glitterstream
Gain Block Block.

GUARDS!!!
Transform any number of cards in your Hand into IfUpgraded.

Hammer Time
Whenever you Forge, all allies Forge as well.

Hand of Greed
Deal Damage damage.

Hegemony
Deal 15 damage. Next turn, gain 2 Star Energy.

Heirloom Hammer
Deal Damage damage.

Hellraiser
Whenever you draw a card containing “Strike”, it is played against a random enemy.

High Five
Osty deals OstyDamage damage

Hyperbeam
Deal Damage damage to ALL enemies.

Impervious
Gain 30 Block.

Juggernaut
Whenever you gain Block, deal 5 damage to a random enemy.

Knife Trap
Play every Shiv in your Exhaust Pile on the enemy.

Leg Sweep
Apply 2 Weak. Gain 11 Block.

Legion of Bone
ALL players Summon 6.
