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Slay the Spire 2 Cards Database and Card List

Browse 504 Slay the Spire 2 cards with searchable card text, costs, keywords, rarities, and character pools, all framed around the current v0.105.1 / v0.105.0 Early Access watchlist.

This Slay the Spire 2 cards hub is meant to do more than answer “what does this card do?” Use it to find the card fast, then keep moving into builds, guides, and patch follow-up once you know what needs a retest.

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Type: Power · Cost: 1

Slay the Spire 2 Cards Database

Showing 66 results from the 504-card Slay the Spire 2 card list. Page 1 of 3.

Best use of this page: filter for a card or character pool, open the card you care about, then continue into the matching build, guide, patch note, or character overview instead of stopping at the card text.

Read mechanics first
Accelerant
1
SilentPowerRare

Accelerant

Poison is triggered Accelerant additional Accelerant.

Accuracy
1
SilentPowerUncommon

Accuracy

Shivs deal 4 additional damage.

Afterimage
1
SilentPowerRare

Afterimage

Whenever you play a card, gain 1 Block.

Aggression
1
IroncladPowerRare

Aggression

At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.

Arsenal
1
RegentPowerRare

Arsenal

Innate. Whenever you create a card, gain 1 Strength.

Automation
1
ColorlessPowerUncommon

Automation

Every 10 cards you draw, gain 1 Colorless Energy.

Beacon of Hope
1
ColorlessPowerRare

Beacon of Hope

Whenever you gain Block on your turn, other players gain half that much Block.

Biased Cognition
1
DefectPowerSpecial

Biased Cognition

Gain 4 Focus. At the start of your turn, lose 1 Focus.

Black Hole
1
RegentPowerUncommon

Black Hole

Whenever you spend or gain 1 Star Energy deal 3 damage to ALL enemies.

Calcify
1
NecrobinderPowerUncommon

Calcify

Osty's attacks deal 4 additional damage.

Call of the Void
1
NecrobinderPowerRare

Call of the Void

At the start of your turn, add Cards random Cards into your Hand. Cards Ethereal.

Capacitor
1
DefectPowerUncommon

Capacitor

Gain Repeat Orb Slots.

Child of the Stars
1
RegentPowerUncommon

Child of the Stars

Whenever you spend 1 Star Energy gain 2 Block for each 1 Star Energy spent.

Coolant
1
DefectPowerRare

Coolant

At the start of your turn, gain 2 Block for each unique Orb you have.

Countdown
1
NecrobinderPowerUncommon

Countdown

At the start of your turn, apply 6 Doom to a random enemy.

Crimson Mantle
1
IroncladPowerRare

Crimson Mantle

At the start of your turn, lose 1 HP and gain 8 Block.

Cruelty
1
IroncladPowerRare

Cruelty

Vulnerable enemies take an additional 25% damage.

Danse Macabre
1
NecrobinderPowerUncommon

Danse Macabre

Whenever you play a card that costs 2 Energy or more, gain 3 Block.

Defragment
1
DefectPowerRare

Defragment

Gain 1 Focus.

Devour Life
1
NecrobinderPowerRare

Devour Life

Whenever you play a Soul, Summon 1.

Entropy
1
ColorlessPowerRare

Entropy

At the start of your turn, Transform Cards Cards in your Hand.

Fasten
1
ColorlessPowerUncommon

Fasten

Gain an additional 5 Block from Defend cards.

Feel No Pain
1
IroncladPowerUncommon

Feel No Pain

Whenever a card is Exhausted, gain 3 Block.

Footwork
1
SilentPowerUncommon

Footwork

Gain 2 Dexterity.

Showing 1-24 of 66 cards