Card database
Slay the Spire 2 Cards Database and Card List
Browse 504 Slay the Spire 2 cards with searchable card text, costs, keywords, rarities, and character pools, all framed around the current v0.105.1 / v0.105.0 Early Access watchlist.
This Slay the Spire 2 cards hub is meant to do more than answer “what does this card do?” Use it to find the card fast, then keep moving into builds, guides, and patch follow-up once you know what needs a retest.
Open the Regent pool first, then branch into character plans and payoff cards.
Scan Silent card picks, then move into discard, draw, and tempo build routes.
Filter Defect cards fast before comparing orb, scaling, and setup-heavy lines.
Review recently changed cards before retesting older heuristics or tier calls.
Not sure where to start? Compare character identities, then reopen the matching card pool.
Go from generic card browsing into a safer Act 1 route and early pick order.
Use the live known-issues tracker before trusting old card evaluations.
Jump into the beginner mistakes guide before adding more greed to your draft.
Use the card you found to see which archetypes, payoffs, and support packages actually want it.
Jump from raw card text into route planning, mechanics explanations, and run-level decisions.
Check whether this card, package, or character pool changed in the latest balance update.
FiltersClear2 activeType: Power · Cost: 1
Slay the Spire 2 Cards Database
Showing 66 results from the 504-card Slay the Spire 2 card list. Page 1 of 3.
Best use of this page: filter for a card or character pool, open the card you care about, then continue into the matching build, guide, patch note, or character overview instead of stopping at the card text.
Start with Hammer Time if you want an example of how a card page should connect into build decisions.
Turn damage cards and Forge payoffs into an actual early-game shell.
Move from Silent card browsing into discard, draw, and tempo priorities.
Bridge from Defect card text into orb tempo, scaling, and safer setup lines.

Accelerant
Poison is triggered Accelerant additional Accelerant.

Accuracy
Shivs deal 4 additional damage.

Afterimage
Whenever you play a card, gain 1 Block.

Aggression
At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.

Arsenal
Innate. Whenever you create a card, gain 1 Strength.

Automation
Every 10 cards you draw, gain 1 Colorless Energy.
Beacon of Hope
Whenever you gain Block on your turn, other players gain half that much Block.

Biased Cognition
Gain 4 Focus. At the start of your turn, lose 1 Focus.

Black Hole
Whenever you spend or gain 1 Star Energy deal 3 damage to ALL enemies.

Calcify
Osty's attacks deal 4 additional damage.

Call of the Void
At the start of your turn, add Cards random Cards into your Hand. Cards Ethereal.

Capacitor
Gain Repeat Orb Slots.

Child of the Stars
Whenever you spend 1 Star Energy gain 2 Block for each 1 Star Energy spent.

Coolant
At the start of your turn, gain 2 Block for each unique Orb you have.

Countdown
At the start of your turn, apply 6 Doom to a random enemy.

Crimson Mantle
At the start of your turn, lose 1 HP and gain 8 Block.

Cruelty
Vulnerable enemies take an additional 25% damage.

Danse Macabre
Whenever you play a card that costs 2 Energy or more, gain 3 Block.

Defragment
Gain 1 Focus.

Devour Life
Whenever you play a Soul, Summon 1.

Entropy
At the start of your turn, Transform Cards Cards in your Hand.

Fasten
Gain an additional 5 Block from Defend cards.

Feel No Pain
Whenever a card is Exhausted, gain 3 Block.

Footwork
Gain 2 Dexterity.
