Card database
Slay the Spire 2 Cards Database and Card List
Browse 504 Slay the Spire 2 cards with searchable card text, costs, keywords, rarities, and character pools, all framed around the current v0.105.1 / v0.105.0 Early Access watchlist.
This Slay the Spire 2 cards hub is meant to do more than answer “what does this card do?” Use it to find the card fast, then keep moving into builds, guides, and patch follow-up once you know what needs a retest.
Open the Regent pool first, then branch into character plans and payoff cards.
Scan Silent card picks, then move into discard, draw, and tempo build routes.
Filter Defect cards fast before comparing orb, scaling, and setup-heavy lines.
Review recently changed cards before retesting older heuristics or tier calls.
Not sure where to start? Compare character identities, then reopen the matching card pool.
Go from generic card browsing into a safer Act 1 route and early pick order.
Use the live known-issues tracker before trusting old card evaluations.
Jump into the beginner mistakes guide before adding more greed to your draft.
Use the card you found to see which archetypes, payoffs, and support packages actually want it.
Jump from raw card text into route planning, mechanics explanations, and run-level decisions.
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Slay the Spire 2 Cards Database
Showing 268 results from the 504-card Slay the Spire 2 card list. Page 7 of 12.
Best use of this page: filter for a card or character pool, open the card you care about, then continue into the matching build, guide, patch note, or character overview instead of stopping at the card text.
Start with Hammer Time if you want an example of how a card page should connect into build decisions.
Turn damage cards and Forge payoffs into an actual early-game shell.
Move from Silent card browsing into discard, draw, and tempo priorities.
Bridge from Defect card text into orb tempo, scaling, and safer setup lines.

Leading Strike
Deal Damage damage.

Leap
Gain 9 Block.

Lethality
The first Attack each turn deals 50% additional damage.

Lift
Give another player 11 Block.

Lightning Rod
Gain Block Block.

Loop
At the start of your turn, trigger the passive ability of your rightmost Orb.

Machine Learning
At the start of your turn, draw Cards additional Cards.

Manifest Authority
Gain Block Block.

Memento Mori
Deal CalculatedDamage damage.

Mimic
Gain Block equal to the Block on another player. Exhaust.

Mind Blast
Innate. Deal damage equal to the number of cards in your Draw Pile.

Mirage
Gain Block equal to Poison on ALL enemies. Exhaust.

Molten Fist
Deal Damage damage.

Momentum Strike
Deal 10 damage. Reduce this card's cost to 0 Energy.

Negative Pulse
Gain Block Block.

Neutron Aegis
Gain 8 Plating.

No Escape
Apply 10 Doom, plus an additional 5 Doom for every 10 Doom already on this enemy.

Nostalgia
The first Attack or Skill you play each turn is placed on top of your Draw Pile.

Noxious Fumes
At the start of your turn, apply 2 Poison to ALL enemies.

One-Two Punch
This turn, your next Attacks Attacks are|Attack is} played an extra time.

Outbreak
Every Repeat times} you apply Poison, deal 11 damage to ALL enemies.

Pagestorm
Whenever you draw an Ethereal card, draw Cards Cards.

Pale Blue Dot
If you play 5 or more cards in a turn, draw Cards Cards at the start of your next turn.

Parry
Whenever you play Sovereign Blade, gain 6 Block.
