Card database
Slay the Spire 2 Cards Database and Card List
Browse 504 Slay the Spire 2 cards with searchable card text, costs, keywords, rarities, and character pools, all framed around the current v0.105.1 / v0.105.0 Early Access watchlist.
This Slay the Spire 2 cards hub is meant to do more than answer “what does this card do?” Use it to find the card fast, then keep moving into builds, guides, and patch follow-up once you know what needs a retest.
Open the Regent pool first, then branch into character plans and payoff cards.
Scan Silent card picks, then move into discard, draw, and tempo build routes.
Filter Defect cards fast before comparing orb, scaling, and setup-heavy lines.
Review recently changed cards before retesting older heuristics or tier calls.
Not sure where to start? Compare character identities, then reopen the matching card pool.
Go from generic card browsing into a safer Act 1 route and early pick order.
Use the live known-issues tracker before trusting old card evaluations.
Jump into the beginner mistakes guide before adding more greed to your draft.
Use the card you found to see which archetypes, payoffs, and support packages actually want it.
Jump from raw card text into route planning, mechanics explanations, and run-level decisions.
Check whether this card, package, or character pool changed in the latest balance update.
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Slay the Spire 2 Cards Database
Showing 268 results from the 504-card Slay the Spire 2 card list. Page 5 of 12.
Best use of this page: filter for a card or character pool, open the card you care about, then continue into the matching build, guide, patch note, or character overview instead of stopping at the card text.
Start with Hammer Time if you want an example of how a card page should connect into build decisions.
Turn damage cards and Forge payoffs into an actual early-game shell.
Move from Silent card browsing into discard, draw, and tempo priorities.
Bridge from Defect card text into orb tempo, scaling, and safer setup lines.

Fight Through
Gain Block Block.

Finisher
Deal 6 damage for each Attack already played this turn.

Fisticuffs
Deal Damage damage.

Flechettes
Deal 5 damage for each Skill in your Hand.

Flick-Flack
Deal 7 damage to ALL enemies.

Focused Strike
Deal Damage damage.

Follow Through
Deal Damage damage to ALL enemies.

Footwork
Gain 2 Dexterity.

Foregone Conclusion
Next turn, put 2 cards from your Draw Pile into your Hand.

Forgotten Ritual
If you Exhausted a card this turn, gain 3 Energy.

Friendship
Lose 2 Strength. Gain 1 Energy at the start of each turn.

Furnace
At the start of your turn, Forge Forge.

Gang Up
Deal CalculatedDamage damage.

Gather Light
Gain 7 Block. Gain 1 Star Energy.

Genetic Algorithm
Gain Block Block.

Glasswork
Gain Block Block.

Glimmer
Draw Cards Cards.

Glimpse Beyond
ALL players add Cards Cards into their Draw Pile.

Glow
Gain 1 Star Energy. Draw 2 cards.

Gold Axe
Deal damage equal to the number of cards played this combat.

Grapple
Deal Damage damage.

Grave Warden
Gain Block Block.

Graveblast
Deal 4 damage. Put a card from your Discard Pile into your Hand. Exhaust.

Guiding Star
Deal Damage damage.
