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Slay the Spire 2 Cards Database and Card List
Browse 504 Slay the Spire 2 cards with searchable card text, costs, keywords, rarities, and character pools, all framed around the current v0.105.1 / v0.105.0 Early Access watchlist.
This Slay the Spire 2 cards hub is meant to do more than answer “what does this card do?” Use it to find the card fast, then keep moving into builds, guides, and patch follow-up once you know what needs a retest.
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Scan Silent card picks, then move into discard, draw, and tempo build routes.
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Review recently changed cards before retesting older heuristics or tier calls.
Not sure where to start? Compare character identities, then reopen the matching card pool.
Go from generic card browsing into a safer Act 1 route and early pick order.
Use the live known-issues tracker before trusting old card evaluations.
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FiltersClear2 activeType: Skill · Cost: 1
Slay the Spire 2 Cards Database
Showing 112 results from the 504-card Slay the Spire 2 card list. Page 4 of 5.
Best use of this page: filter for a card or character pool, open the card you care about, then continue into the matching build, guide, patch note, or character overview instead of stopping at the card text.
Start with Hammer Time if you want an example of how a card page should connect into build decisions.
Turn damage cards and Forge payoffs into an actual early-game shell.
Move from Silent card browsing into discard, draw, and tempo priorities.
Bridge from Defect card text into orb tempo, scaling, and safer setup lines.

Mirage
Gain Block equal to Poison on ALL enemies. Exhaust.

Negative Pulse
Gain Block Block.

No Escape
Apply 10 Doom, plus an additional 5 Doom for every 10 Doom already on this enemy.

One-Two Punch
This turn, your next Attacks Attacks are|Attack is} played an extra time.

Parse
Ethereal. Draw 3 cards.

Patter
Gain Block Block.

Piercing Wail
ALL enemies lose 6 Strength this turn.

Putrefy
Apply Power Weak.

Quadcast
Evoke your rightmost Orb Repeat Repeat.

Refine Blade
Forge 6. Next turn, gain 1 Star Energy.

Reflect
Gain 17 Block. Blocked attack damage is reflected to your attacker this turn.

Resonance
Gain 1 Strength. ALL enemies lose 1 Strength.

Sacrifice
If Osty is alive, he dies and you gain Block equal to double his Max HP.

Scavenge
Exhaust a card. Next turn, gain 2 Energy.

Scourge
Apply 13 Doom. Draw 1 card.

Scrawl
Draw cards until your Hand is full.

Second Wind
Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.

Shadow Step
Discard your Hand. Next turn, Attacks deal double damage.

Shadowmeld
Double your Block gain this turn.

Shrug It Off
Gain Block Block.

Signal Boost
The next Power you play is played an additional time.

Skim
Draw 3 cards.

Splash
Choose 1 of 3 random Attacks from another character to add into your Hand. It's free to play this turn.

Spoils of Battle
Forge Forge.
