Card database
Slay the Spire 2 Cards Database and Card List
Browse 504 Slay the Spire 2 cards with searchable card text, costs, keywords, rarities, and character pools, all framed around the current v0.105.1 / v0.105.0 Early Access watchlist.
This Slay the Spire 2 cards hub is meant to do more than answer “what does this card do?” Use it to find the card fast, then keep moving into builds, guides, and patch follow-up once you know what needs a retest.
Open the Regent pool first, then branch into character plans and payoff cards.
Scan Silent card picks, then move into discard, draw, and tempo build routes.
Filter Defect cards fast before comparing orb, scaling, and setup-heavy lines.
Review recently changed cards before retesting older heuristics or tier calls.
Not sure where to start? Compare character identities, then reopen the matching card pool.
Go from generic card browsing into a safer Act 1 route and early pick order.
Use the live known-issues tracker before trusting old card evaluations.
Jump into the beginner mistakes guide before adding more greed to your draft.
Use the card you found to see which archetypes, payoffs, and support packages actually want it.
Jump from raw card text into route planning, mechanics explanations, and run-level decisions.
Check whether this card, package, or character pool changed in the latest balance update.
FiltersClear2 activeRarity: Uncommon · Cost: 1
Slay the Spire 2 Cards Database
Showing 119 results from the 504-card Slay the Spire 2 card list. Page 4 of 5.
Best use of this page: filter for a card or character pool, open the card you care about, then continue into the matching build, guide, patch note, or character overview instead of stopping at the card text.
Start with Hammer Time if you want an example of how a card page should connect into build decisions.
Turn damage cards and Forge payoffs into an actual early-game shell.
Move from Silent card browsing into discard, draw, and tempo priorities.
Bridge from Defect card text into orb tempo, scaling, and safer setup lines.

Outbreak
Every Repeat times} you apply Poison, deal 11 damage to ALL enemies.

Pagestorm
Whenever you draw an Ethereal card, draw Cards Cards.

Pale Blue Dot
If you play 5 or more cards in a turn, draw Cards Cards at the start of your next turn.

Parry
Whenever you play Sovereign Blade, gain 6 Block.

Parse
Ethereal. Draw 3 cards.

Phantom Blades
Shivs gain Retain.

Pillage
Deal Damage damage.

Pillar of Creation
Whenever you create a card, gain 3 Block.

Prep Time
At the start of your turn, gain 4 Vigor.

Prowess
Gain 1 Strength. Gain 1 Dexterity.

Pull from Below
Deal 5 damage for each Ethereal card played this combat.

Putrefy
Apply Power Weak.

Rampage
Deal Damage damage.

Rattle
Osty deals OstyDamage damage.

Reflect
Gain 17 Block. Blocked attack damage is reflected to your attacker this turn.

Resonance
Gain 1 Strength. ALL enemies lose 1 Strength.

Rip and Tear
Deal 7 damage to a random enemy twice.

Rupture
Whenever you lose HP on your turn, gain 1 Strength.

Scavenge
Exhaust a card. Next turn, gain 2 Energy.

Scrape
Deal 7 damage. Draw 4 cards. Discard all cards drawn this way that do not cost 0 Energy.

Second Wind
Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.

Seeker Strike
Deal Damage damage.

Shining Strike
Deal 8 damage. Gain 2 Star Energy. Put this card on top of your Draw Pile.

Shroud
Whenever you apply Doom, gain 2 Block.
