Card database
Slay the Spire 2 Cards Database and Card List
Browse 504 Slay the Spire 2 cards with searchable card text, costs, keywords, rarities, and character pools, all framed around the current v0.105.1 / v0.105.0 Early Access watchlist.
This Slay the Spire 2 cards hub is meant to do more than answer “what does this card do?” Use it to find the card fast, then keep moving into builds, guides, and patch follow-up once you know what needs a retest.
Open the Regent pool first, then branch into character plans and payoff cards.
Scan Silent card picks, then move into discard, draw, and tempo build routes.
Filter Defect cards fast before comparing orb, scaling, and setup-heavy lines.
Review recently changed cards before retesting older heuristics or tier calls.
Not sure where to start? Compare character identities, then reopen the matching card pool.
Go from generic card browsing into a safer Act 1 route and early pick order.
Use the live known-issues tracker before trusting old card evaluations.
Jump into the beginner mistakes guide before adding more greed to your draft.
Use the card you found to see which archetypes, payoffs, and support packages actually want it.
Jump from raw card text into route planning, mechanics explanations, and run-level decisions.
Check whether this card, package, or character pool changed in the latest balance update.
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Slay the Spire 2 Cards Database
Showing 268 results from the 504-card Slay the Spire 2 card list. Page 4 of 12.
Best use of this page: filter for a card or character pool, open the card you care about, then continue into the matching build, guide, patch note, or character overview instead of stopping at the card text.
Start with Hammer Time if you want an example of how a card page should connect into build decisions.
Turn damage cards and Forge payoffs into an actual early-game shell.
Move from Silent card browsing into discard, draw, and tempo priorities.
Bridge from Defect card text into orb tempo, scaling, and safer setup lines.

Defile
Deal 13 damage.

Defragment
Gain 1 Focus.

Defy
Gain Block Block.

Devastate
Deal 30 damage.

Devour Life
Whenever you play a Soul, Summon 1.

Discovery
Choose 1 of 3 random cards to add into your Hand. It costs 0 Colorless Energy this turn. Exhaust.

Dismantle
Deal Damage damage.

Dodge and Roll
Gain Block Block.

Dominate
Gain 1 Strength for each Vulnerable on the enemy. Exhaust.

Double Energy
Double your Energy.

Drain Power
Deal Damage damage.

Dredge
Put Cards Cards from your Discard Pile into your Hand.

Dualcast
Evoke your rightmost Orb twice.

Dying Star
Deal 9 damage to ALL enemies. ALL enemies lose 9 Strength this turn.

Echoing Slash
Deal Damage damage to ALL enemies.

Energy Surge
ALL players gain 2 Energy. Exhaust.

Enfeebling Touch
Enemy loses 8 Strength this turn.

Entropy
At the start of your turn, Transform Cards Cards in your Hand.

Evil Eye
Gain Block Block.

Expertise
Draw cards until you have Cards in your Hand.

Fasten
Gain an additional 5 Block from Defend cards.

Fear
Deal Damage damage.

Feed
Deal Damage damage.

Feel No Pain
Whenever a card is Exhausted, gain 3 Block.
