Card database
Slay the Spire 2 Cards Database and Card List
Browse 504 Slay the Spire 2 cards with searchable card text, costs, keywords, rarities, and character pools, all framed around the current v0.105.1 / v0.105.0 Early Access watchlist.
This Slay the Spire 2 cards hub is meant to do more than answer “what does this card do?” Use it to find the card fast, then keep moving into builds, guides, and patch follow-up once you know what needs a retest.
Open the Regent pool first, then branch into character plans and payoff cards.
Scan Silent card picks, then move into discard, draw, and tempo build routes.
Filter Defect cards fast before comparing orb, scaling, and setup-heavy lines.
Review recently changed cards before retesting older heuristics or tier calls.
Not sure where to start? Compare character identities, then reopen the matching card pool.
Go from generic card browsing into a safer Act 1 route and early pick order.
Use the live known-issues tracker before trusting old card evaluations.
Jump into the beginner mistakes guide before adding more greed to your draft.
Use the card you found to see which archetypes, payoffs, and support packages actually want it.
Jump from raw card text into route planning, mechanics explanations, and run-level decisions.
Check whether this card, package, or character pool changed in the latest balance update.
FiltersClear2 activeType: Skill · Cost: 1
Slay the Spire 2 Cards Database
Showing 112 results from the 504-card Slay the Spire 2 card list. Page 3 of 5.
Best use of this page: filter for a card or character pool, open the card you care about, then continue into the matching build, guide, patch note, or character overview instead of stopping at the card text.
Start with Hammer Time if you want an example of how a card page should connect into build decisions.
Turn damage cards and Forge payoffs into an actual early-game shell.
Move from Silent card browsing into discard, draw, and tempo priorities.
Bridge from Defect card text into orb tempo, scaling, and safer setup lines.

Forgotten Ritual
If you Exhausted a card this turn, gain 3 Energy.

Gather Light
Gain 7 Block. Gain 1 Star Energy.

Genetic Algorithm
Gain Block Block.

Glasswork
Gain Block Block.

Glimmer
Draw Cards Cards.

Glimpse Beyond
ALL players add Cards Cards into their Draw Pile.

Glow
Gain 1 Star Energy. Draw 2 cards.

Grave Warden
Gain Block Block.

Hand Trick
Gain Block Block.

Havoc
Play the top card of your Draw Pile and Exhaust it.

Hidden Cache
Gain 1 Star Energy. Next turn, gain 3 Star Energy.

Hidden Gem
A random card in your Draw Pile gains Replay 2.

Hologram
Gain 3 Block. Put a card from your Discard Pile into your Hand. Exhaust.

Huddle Up
ALL allies draw 2 cards.

I Am Invincible
Gain Block Block.

Ignition
Another player Channels Plasma. Exhaust.

Infernal Blade
Add a random Attack into your Hand. It's free to play this turn.

Intercept
Gain Block Block.

Invoke
Next turn, Summon 2 and gain 2 Energy.

Leap
Gain 9 Block.

Lift
Give another player 11 Block.

Lightning Rod
Gain Block Block.

Manifest Authority
Gain Block Block.

Mimic
Gain Block equal to the Block on another player. Exhaust.
