FiltersClear2 activeRarity: Uncommon · Cost: 1
All Cards Database
Showing 119 results from 504 cards. Page 3 of 5.

Glimmer
Draw Cards Cards.

Grapple
Deal Damage damage.

Hailstorm
At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.

Hand Trick
Gain Block Block.

Haunt
Whenever you play a Soul, a random enemy loses 6 HP.

Hemokinesis
Lose 2 HP. Deal 14 damage.

Huddle Up
ALL allies draw 2 cards.

Infernal Blade
Add a random Attack into your Hand. It's free to play this turn.

Inferno
At the start of your turn, lose 1 HP.

Infinite Blades
At the start of your turn, add 1 Shiv into your Hand.

Inflame
Gain 2 Strength.

Intercept
Gain Block Block.

Iteration
The first time you draw a Status card each turn, draw 2 2.

Juggling
Add a copy of the third Attack you play each turn into your Hand.

Kingly Punch
Deal Damage damage.

Lethality
The first Attack each turn deals 50% additional damage.

Lift
Give another player 11 Block.

Loop
At the start of your turn, trigger the passive ability of your rightmost Orb.

Manifest Authority
Gain Block Block.

Memento Mori
Deal CalculatedDamage damage.

Mind Blast
Innate. Deal damage equal to the number of cards in your Draw Pile.

Mirage
Gain Block equal to Poison on ALL enemies. Exhaust.

No Escape
Apply 10 Doom, plus an additional 5 Doom for every 10 Doom already on this enemy.

Noxious Fumes
At the start of your turn, apply 2 Poison to ALL enemies.
