Card database
Slay the Spire 2 Cards Database and Card List
Browse 504 Slay the Spire 2 cards with searchable card text, costs, keywords, rarities, and character pools, all framed around the current v0.105.1 / v0.105.0 Early Access watchlist.
This Slay the Spire 2 cards hub is meant to do more than answer “what does this card do?” Use it to find the card fast, then keep moving into builds, guides, and patch follow-up once you know what needs a retest.
Open the Regent pool first, then branch into character plans and payoff cards.
Scan Silent card picks, then move into discard, draw, and tempo build routes.
Filter Defect cards fast before comparing orb, scaling, and setup-heavy lines.
Review recently changed cards before retesting older heuristics or tier calls.
Not sure where to start? Compare character identities, then reopen the matching card pool.
Go from generic card browsing into a safer Act 1 route and early pick order.
Use the live known-issues tracker before trusting old card evaluations.
Jump into the beginner mistakes guide before adding more greed to your draft.
Use the card you found to see which archetypes, payoffs, and support packages actually want it.
Jump from raw card text into route planning, mechanics explanations, and run-level decisions.
Check whether this card, package, or character pool changed in the latest balance update.
FiltersClear2 activeType: Attack · Cost: 1
Slay the Spire 2 Cards Database
Showing 90 results from the 504-card Slay the Spire 2 card list. Page 2 of 4.
Best use of this page: filter for a card or character pool, open the card you care about, then continue into the matching build, guide, patch note, or character overview instead of stopping at the card text.
Start with Hammer Time if you want an example of how a card page should connect into build decisions.
Turn damage cards and Forge payoffs into an actual early-game shell.
Move from Silent card browsing into discard, draw, and tempo priorities.
Bridge from Defect card text into orb tempo, scaling, and safer setup lines.

Echoing Slash
Deal Damage damage to ALL enemies.

Fear
Deal Damage damage.

Feed
Deal Damage damage.

Finisher
Deal 6 damage for each Attack already played this turn.

Fisticuffs
Deal Damage damage.

Flechettes
Deal 5 damage for each Skill in your Hand.

Flick-Flack
Deal 7 damage to ALL enemies.

Focused Strike
Deal Damage damage.

Follow Through
Deal Damage damage to ALL enemies.

Gang Up
Deal CalculatedDamage damage.

Gold Axe
Deal damage equal to the number of cards played this combat.

Grapple
Deal Damage damage.

Graveblast
Deal 4 damage. Put a card from your Discard Pile into your Hand. Exhaust.

Guiding Star
Deal Damage damage.

Gunk Up
Deal Damage damage Repeat Repeat.

Hang
Deal Damage damage.

Headbutt
Deal Damage damage.

Hemokinesis
Lose 2 HP. Deal 14 damage.

Iron Wave
Gain Block Block.

Kingly Punch
Deal Damage damage.

Leading Strike
Deal Damage damage.

Memento Mori
Deal CalculatedDamage damage.

Mind Blast
Innate. Deal damage equal to the number of cards in your Draw Pile.

Molten Fist
Deal Damage damage.
