FiltersClear2 activeType: Power · Cost: 1
All Cards Database
Showing 66 results from 504 cards. Page 1 of 3.

Accelerant
Poison is triggered Accelerant additional Accelerant.

Accuracy
Shivs deal 4 additional damage.

Afterimage
Whenever you play a card, gain 1 Block.

Aggression
At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.

Arsenal
Innate. Whenever you create a card, gain 1 Strength.

Automation
Every 10 cards you draw, gain 1 Colorless Energy.
Beacon of Hope
Whenever you gain Block on your turn, other players gain half that much Block.

Biased Cognition
Gain 4 Focus. At the start of your turn, lose 1 Focus.

Black Hole
Whenever you spend or gain 1 Star Energy deal 3 damage to ALL enemies.

Calcify
Osty's attacks deal 4 additional damage.

Call of the Void
At the start of your turn, add Cards random Cards into your Hand. Cards Ethereal.

Capacitor
Gain Repeat Orb Slots.

Child of the Stars
Whenever you spend 1 Star Energy gain 2 Block for each 1 Star Energy spent.

Coolant
At the start of your turn, gain 2 Block for each unique Orb you have.

Countdown
At the start of your turn, apply 6 Doom to a random enemy.

Crimson Mantle
At the start of your turn, lose 1 HP and gain 8 Block.

Cruelty
Vulnerable enemies take an additional 25% damage.

Danse Macabre
Whenever you play a card that costs 2 Energy or more, gain 3 Block.

Defragment
Gain 1 Focus.

Devour Life
Whenever you play a Soul, Summon 1.

Entropy
At the start of your turn, Transform Cards Cards in your Hand.

Fasten
Gain an additional 5 Block from Defend cards.

Feel No Pain
Whenever a card is Exhausted, gain 3 Block.

Footwork
Gain 2 Dexterity.
