Card database
Slay the Spire 2 Cards Database and Card List
Browse 504 Slay the Spire 2 cards with searchable card text, costs, keywords, rarities, and character pools, all framed around the current v0.105.1 / v0.105.0 Early Access watchlist.
This Slay the Spire 2 cards hub is meant to do more than answer “what does this card do?” Use it to find the card fast, then keep moving into builds, guides, and patch follow-up once you know what needs a retest.
Open the Regent pool first, then branch into character plans and payoff cards.
Scan Silent card picks, then move into discard, draw, and tempo build routes.
Filter Defect cards fast before comparing orb, scaling, and setup-heavy lines.
Review recently changed cards before retesting older heuristics or tier calls.
Not sure where to start? Compare character identities, then reopen the matching card pool.
Go from generic card browsing into a safer Act 1 route and early pick order.
Use the live known-issues tracker before trusting old card evaluations.
Jump into the beginner mistakes guide before adding more greed to your draft.
Use the card you found to see which archetypes, payoffs, and support packages actually want it.
Jump from raw card text into route planning, mechanics explanations, and run-level decisions.
Check whether this card, package, or character pool changed in the latest balance update.
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Slay the Spire 2 Cards Database
Showing 268 results from the 504-card Slay the Spire 2 card list. Page 1 of 12.
Best use of this page: filter for a card or character pool, open the card you care about, then continue into the matching build, guide, patch note, or character overview instead of stopping at the card text.
Start with Hammer Time if you want an example of how a card page should connect into build decisions.
Turn damage cards and Forge payoffs into an actual early-game shell.
Move from Silent card browsing into discard, draw, and tempo priorities.
Bridge from Defect card text into orb tempo, scaling, and safer setup lines.

Accelerant
Poison is triggered Accelerant additional Accelerant.

Accuracy
Shivs deal 4 additional damage.

Acrobatics
Draw 3 cards. Discard 1 card.

Afterimage
Whenever you play a card, gain 1 Block.

Afterlife
Summon 6.

Aggression
At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.

Alchemize
Procure a random potion.

Anointed
Put every Rare card from your Draw Pile into your Hand.

Armaments
Gain Block Block.

Arsenal
Innate. Whenever you create a card, gain 1 Strength.

Ashen Strike
Deal CalculatedDamage damage.

Automation
Every 10 cards you draw, gain 1 Colorless Energy.

Backflip
Gain Block Block.

Ball Lightning
Deal Damage damage.

Barrage
Deal 5 damage for each Channeled Orb.
Beacon of Hope
Whenever you gain Block on your turn, other players gain half that much Block.

Beat into Shape
Deal Damage damage.

BEGONE!
Deal Damage damage.

Biased Cognition
Gain 4 Focus. At the start of your turn, lose 1 Focus.

Black Hole
Whenever you spend or gain 1 Star Energy deal 3 damage to ALL enemies.

Blade Dance
Add Cards Cards into your Hand.

Blade of Ink
This turn, whenever you play an Attack, gain 2 Strength this turn.

Blight Strike
Deal Damage damage.

Blur
Gain Block Block.
