Card database
Slay the Spire 2 Cards Database and Card List
Browse 504 Slay the Spire 2 cards with searchable card text, costs, keywords, rarities, and character pools, all framed around the current v0.105.1 / v0.105.0 Early Access watchlist.
This Slay the Spire 2 cards hub is meant to do more than answer “what does this card do?” Use it to find the card fast, then keep moving into builds, guides, and patch follow-up once you know what needs a retest.
Open the Regent pool first, then branch into character plans and payoff cards.
Scan Silent card picks, then move into discard, draw, and tempo build routes.
Filter Defect cards fast before comparing orb, scaling, and setup-heavy lines.
Review recently changed cards before retesting older heuristics or tier calls.
Not sure where to start? Compare character identities, then reopen the matching card pool.
Go from generic card browsing into a safer Act 1 route and early pick order.
Use the live known-issues tracker before trusting old card evaluations.
Jump into the beginner mistakes guide before adding more greed to your draft.
Use the card you found to see which archetypes, payoffs, and support packages actually want it.
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Slay the Spire 2 Cards Database
Showing 102 results from the 504-card Slay the Spire 2 card list. Page 4 of 5.
Best use of this page: filter for a card or character pool, open the card you care about, then continue into the matching build, guide, patch note, or character overview instead of stopping at the card text.
Start with Hammer Time if you want an example of how a card page should connect into build decisions.
Turn damage cards and Forge payoffs into an actual early-game shell.
Move from Silent card browsing into discard, draw, and tempo priorities.
Bridge from Defect card text into orb tempo, scaling, and safer setup lines.

Primal Force
Transform all Attacks in your Hand into Giant Rock.

Production
Gain 2 Colorless Energy. Exhaust.

Prolong
Next turn, gain Block equal to your current Block. Exhaust.

Purity
Retain. Exhaust up to 3 cards in your Hand. Exhaust.

Quasar
Choose 1 of 3 random Colorless cards to add into your Hand.

Radiate
Deal 3 damage to ALL enemies for each 1 Star Energy gained this turn.

Rage
Whenever you play an Attack this turn, gain 3 Block.

Reboot
Shuffle ALL your cards into your Draw Pile.

Restlessness
Retain. If your Hand is empty, draw 2 cards and gain 2 Colorless Energy.

Right Hand Hand
Osty deals 4 damage. Whenever you play a card that costs 2 Energy or more, return this to your Hand from the Discard Pile.

Royal Gamble
Gain 9 Star Energy. Exhaust.

Seance
Transform a card in your Draw Pile into IfUpgraded.

Secret Technique
Put a Skill from your Draw Pile into your Hand. Exhaust.

Secret Weapon
Put an Attack from your Draw Pile into your Hand. Exhaust.

Shared Fate
Lose PlayerStrengthLoss Strength.

Skewer
Deal 7 damage X times.

Slice
Deal 6 damage.

Spite
Deal Damage damage.

Stardust
Deal 5 damage to a random enemy X times.

Supercritical
Gain 4 Energy. Exhaust.

Suppress
Deal Damage damage.

Tempest
Channel IfUpgraded Lightning.

Tesla Coil
Deal Damage damage.

The Gambit
Gain Block Block.
