Card database
Slay the Spire 2 Cards Database and Card List
Browse 504 Slay the Spire 2 cards with searchable card text, costs, keywords, rarities, and character pools, all framed around the current v0.105.1 / v0.105.0 Early Access watchlist.
This Slay the Spire 2 cards hub is meant to do more than answer “what does this card do?” Use it to find the card fast, then keep moving into builds, guides, and patch follow-up once you know what needs a retest.
Open the Regent pool first, then branch into character plans and payoff cards.
Scan Silent card picks, then move into discard, draw, and tempo build routes.
Filter Defect cards fast before comparing orb, scaling, and setup-heavy lines.
Review recently changed cards before retesting older heuristics or tier calls.
Not sure where to start? Compare character identities, then reopen the matching card pool.
Go from generic card browsing into a safer Act 1 route and early pick order.
Use the live known-issues tracker before trusting old card evaluations.
Jump into the beginner mistakes guide before adding more greed to your draft.
Use the card you found to see which archetypes, payoffs, and support packages actually want it.
Jump from raw card text into route planning, mechanics explanations, and run-level decisions.
Check whether this card, package, or character pool changed in the latest balance update.
FiltersClear1 activeCost: 0
Slay the Spire 2 Cards Database
Showing 102 results from the 504-card Slay the Spire 2 card list. Page 3 of 5.
Best use of this page: filter for a card or character pool, open the card you care about, then continue into the matching build, guide, patch note, or character overview instead of stopping at the card text.
Start with Hammer Time if you want an example of how a card page should connect into build decisions.
Turn damage cards and Forge payoffs into an actual early-game shell.
Move from Silent card browsing into discard, draw, and tempo priorities.
Bridge from Defect card text into orb tempo, scaling, and safer setup lines.

Know Thy Place
Apply 1 Weak. Apply 1 Vulnerable. Exhaust.

Largesse
Another player adds 1 random Colorless card to their Hand.

Lunar Blast
Deal 4 damage for each Skill already played this turn.

Make It So
Deal Damage damage.

Malaise
Enemy loses X Strength. Apply X Weak. Exhaust.

Master of Strategy
Draw 3 cards. Exhaust.

Meteor Shower
Deal Damage damage to ALL enemies.

Misery
Deal Damage damage.

Modded
Gain Repeat Orb Repeat.

Monologue
Whenever you play a card this turn, gain Power Strength this turn.

Multi-Cast
Evoke your rightmost Orb IfUpgraded times.

Neurosurge
Gain 3 Energy. Draw 2 cards. At the start of your turn, apply 3 Doom to yourself.

Neutralize
Deal Damage damage.

Oblivion
Whenever you play a card this turn, apply 3 Doom to the enemy.

Offering
Lose 6 HP. Gain 2 Energy. Draw 3 cards. Exhaust.

Omnislice
Deal Damage damage.

Overclock
Draw 2 cards. Add a Burn into your Discard Pile.

Pact's End
Can only be played if you have Cards or more Cards in your Exhaust Pile.

Panache
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.

Panic Button
Gain Block Block.

Particle Wall
Gain Block Block.

Poke
Osty deals 6 damage.

Precise Cut
Deal CalculatedDamage damage.

Prepared
Draw Cards Cards.
