Card database
Slay the Spire 2 Cards Database and Card List
Browse 504 Slay the Spire 2 cards with searchable card text, costs, keywords, rarities, and character pools, all framed around the current v0.105.1 / v0.105.0 Early Access watchlist.
This Slay the Spire 2 cards hub is meant to do more than answer “what does this card do?” Use it to find the card fast, then keep moving into builds, guides, and patch follow-up once you know what needs a retest.
Open the Regent pool first, then branch into character plans and payoff cards.
Scan Silent card picks, then move into discard, draw, and tempo build routes.
Filter Defect cards fast before comparing orb, scaling, and setup-heavy lines.
Review recently changed cards before retesting older heuristics or tier calls.
Not sure where to start? Compare character identities, then reopen the matching card pool.
Go from generic card browsing into a safer Act 1 route and early pick order.
Use the live known-issues tracker before trusting old card evaluations.
Jump into the beginner mistakes guide before adding more greed to your draft.
Use the card you found to see which archetypes, payoffs, and support packages actually want it.
Jump from raw card text into route planning, mechanics explanations, and run-level decisions.
Check whether this card, package, or character pool changed in the latest balance update.
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Slay the Spire 2 Cards Database
Showing 89 results from the 504-card Slay the Spire 2 card list. Page 2 of 4.
Best use of this page: filter for a card or character pool, open the card you care about, then continue into the matching build, guide, patch note, or character overview instead of stopping at the card text.
Start with Hammer Time if you want an example of how a card page should connect into build decisions.
Turn damage cards and Forge payoffs into an actual early-game shell.
Move from Silent card browsing into discard, draw, and tempo priorities.
Bridge from Defect card text into orb tempo, scaling, and safer setup lines.

Defend
Gain 5 Block.

Deflect
Gain 4 Block.

Dodge and Roll
Gain Block Block.

Echoing Slash
Deal Damage damage to ALL enemies.

Envenom
Whenever an Attack deals unblocked damage, apply 1 Poison.

Escape Plan
Draw 1 card.

Expertise
Draw cards until you have Cards in your Hand.

Expose
Remove all Artifact and Block from the enemy.

Fan of Knives
Shivs now hit ALL enemies.

Finisher
Deal 6 damage for each Attack already played this turn.

Flanking
The enemy takes double damage from other players this turn.

Flechettes
Deal 5 damage for each Skill in your Hand.

Flick-Flack
Deal 7 damage to ALL enemies.

Follow Through
Deal Damage damage to ALL enemies.

Footwork
Gain 2 Dexterity.

Grand Finale
Can only be played if there are no cards in your Draw Pile. Deal 50 damage to ALL enemies.

Hand Trick
Gain Block Block.

Haze
Apply 4 Poison to ALL enemies.

Hidden Daggers
Discard Cards Cards.

Infinite Blades
At the start of your turn, add 1 Shiv into your Hand.

Knife Trap
Play every Shiv in your Exhaust Pile on the enemy.

Leading Strike
Deal Damage damage.

Leg Sweep
Apply 2 Weak. Gain 11 Block.

Malaise
Enemy loses X Strength. Apply X Weak. Exhaust.
