Card database
Slay the Spire 2 Cards Database and Card List
Browse 504 Slay the Spire 2 cards with searchable card text, costs, keywords, rarities, and character pools, all framed around the current v0.105.1 / v0.105.0 Early Access watchlist.
This Slay the Spire 2 cards hub is meant to do more than answer “what does this card do?” Use it to find the card fast, then keep moving into builds, guides, and patch follow-up once you know what needs a retest.
Open the Regent pool first, then branch into character plans and payoff cards.
Scan Silent card picks, then move into discard, draw, and tempo build routes.
Filter Defect cards fast before comparing orb, scaling, and setup-heavy lines.
Review recently changed cards before retesting older heuristics or tier calls.
Not sure where to start? Compare character identities, then reopen the matching card pool.
Go from generic card browsing into a safer Act 1 route and early pick order.
Use the live known-issues tracker before trusting old card evaluations.
Jump into the beginner mistakes guide before adding more greed to your draft.
Use the card you found to see which archetypes, payoffs, and support packages actually want it.
Jump from raw card text into route planning, mechanics explanations, and run-level decisions.
Check whether this card, package, or character pool changed in the latest balance update.
FiltersClear2 activeCharacter: Silent · Rarity: Rare
Slay the Spire 2 Cards Database
Showing 27 results from the 504-card Slay the Spire 2 card list. Page 1 of 2.
Best use of this page: filter for a card or character pool, open the card you care about, then continue into the matching build, guide, patch note, or character overview instead of stopping at the card text.
Start with Hammer Time if you want an example of how a card page should connect into build decisions.
Turn damage cards and Forge payoffs into an actual early-game shell.
Move from Silent card browsing into discard, draw, and tempo priorities.
Bridge from Defect card text into orb tempo, scaling, and safer setup lines.

Abrasive
Sly. Gain 1 Dexterity. Gain 4 Thorns.

Accelerant
Poison is triggered Accelerant additional Accelerant.

Adrenaline
Gain 1 Energy. Draw 2 cards. Exhaust.

Afterimage
Whenever you play a card, gain 1 Block.

Assassinate
Deal Damage damage.

Blade of Ink
This turn, whenever you play an Attack, gain 2 Strength this turn.

Bullet Time
You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.

Burst
This turn, your next Skill is played an extra time.

Corrosive Wave
Whenever you draw a card this turn, apply 3 Poison to ALL enemies.

Echoing Slash
Deal Damage damage to ALL enemies.

Envenom
Whenever an Attack deals unblocked damage, apply 1 Poison.

Fan of Knives
Shivs now hit ALL enemies.

Grand Finale
Can only be played if there are no cards in your Draw Pile. Deal 50 damage to ALL enemies.

Knife Trap
Play every Shiv in your Exhaust Pile on the enemy.

Malaise
Enemy loses X Strength. Apply X Weak. Exhaust.

Master Planner
When you play a Skill, it gains Sly.

Murder
Deal CalculatedDamage damage.

Nightmare
Choose a card.

Serpent Form
Whenever you play a card, deal 4 damage to a random enemy.

Shadow Step
Discard your Hand. Next turn, Attacks deal double damage.

Shadowmeld
Double your Block gain this turn.

Sneaky
Sly. Whenever another player attacks an enemy, gain 1 Block.

Storm of Steel
Discard your Hand.

The Gambit
Gain Block Block.
