Card database
Slay the Spire 2 Cards Database and Card List
Browse 504 Slay the Spire 2 cards with searchable card text, costs, keywords, rarities, and character pools, all framed around the current v0.105.1 / v0.105.0 Early Access watchlist.
This Slay the Spire 2 cards hub is meant to do more than answer “what does this card do?” Use it to find the card fast, then keep moving into builds, guides, and patch follow-up once you know what needs a retest.
Open the Regent pool first, then branch into character plans and payoff cards.
Scan Silent card picks, then move into discard, draw, and tempo build routes.
Filter Defect cards fast before comparing orb, scaling, and setup-heavy lines.
Review recently changed cards before retesting older heuristics or tier calls.
Not sure where to start? Compare character identities, then reopen the matching card pool.
Go from generic card browsing into a safer Act 1 route and early pick order.
Use the live known-issues tracker before trusting old card evaluations.
Jump into the beginner mistakes guide before adding more greed to your draft.
Use the card you found to see which archetypes, payoffs, and support packages actually want it.
Jump from raw card text into route planning, mechanics explanations, and run-level decisions.
Check whether this card, package, or character pool changed in the latest balance update.
FiltersClear3 activeCharacter: Silent · Type: Skill · Cost: 1
Slay the Spire 2 Cards Database
Showing 20 results from the 504-card Slay the Spire 2 card list. Page 1 of 1.
Best use of this page: filter for a card or character pool, open the card you care about, then continue into the matching build, guide, patch note, or character overview instead of stopping at the card text.
Start with Hammer Time if you want an example of how a card page should connect into build decisions.
Turn damage cards and Forge payoffs into an actual early-game shell.
Move from Silent card browsing into discard, draw, and tempo priorities.
Bridge from Defect card text into orb tempo, scaling, and safer setup lines.

Acrobatics
Draw 3 cards. Discard 1 card.

Backflip
Gain Block Block.

Blade Dance
Add Cards Cards into your Hand.

Blade of Ink
This turn, whenever you play an Attack, gain 2 Strength this turn.

Blur
Gain Block Block.

Bubble Bubble
If the enemy has Poison, apply 9 Poison.

Burst
This turn, your next Skill is played an extra time.

Cloak and Dagger
Gain Block Block.

Corrosive Wave
Whenever you draw a card this turn, apply 3 Poison to ALL enemies.

Deadly Poison
Apply 5 Poison.

Defend
Gain 5 Block.

Dodge and Roll
Gain Block Block.

Expertise
Draw cards until you have Cards in your Hand.

Hand Trick
Gain Block Block.

Mirage
Gain Block equal to Poison on ALL enemies. Exhaust.

Piercing Wail
ALL enemies lose 6 Strength this turn.

Shadow Step
Discard your Hand. Next turn, Attacks deal double damage.

Shadowmeld
Double your Block gain this turn.

Storm of Steel
Discard your Hand.

Survivor
Gain Block Block.
