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Slay the Spire 2 Cards Database and Card List
Browse 504 Slay the Spire 2 cards with searchable card text, costs, keywords, rarities, and character pools, all framed around the current v0.105.1 / v0.105.0 Early Access watchlist.
This Slay the Spire 2 cards hub is meant to do more than answer “what does this card do?” Use it to find the card fast, then keep moving into builds, guides, and patch follow-up once you know what needs a retest.
Open the Regent pool first, then branch into character plans and payoff cards.
Scan Silent card picks, then move into discard, draw, and tempo build routes.
Filter Defect cards fast before comparing orb, scaling, and setup-heavy lines.
Review recently changed cards before retesting older heuristics or tier calls.
Not sure where to start? Compare character identities, then reopen the matching card pool.
Go from generic card browsing into a safer Act 1 route and early pick order.
Use the live known-issues tracker before trusting old card evaluations.
Jump into the beginner mistakes guide before adding more greed to your draft.
Use the card you found to see which archetypes, payoffs, and support packages actually want it.
Jump from raw card text into route planning, mechanics explanations, and run-level decisions.
Check whether this card, package, or character pool changed in the latest balance update.
FiltersClear2 activeCharacter: Silent · Cost: 1
Slay the Spire 2 Cards Database
Showing 44 results from the 504-card Slay the Spire 2 card list. Page 2 of 2.
Best use of this page: filter for a card or character pool, open the card you care about, then continue into the matching build, guide, patch note, or character overview instead of stopping at the card text.
Start with Hammer Time if you want an example of how a card page should connect into build decisions.
Turn damage cards and Forge payoffs into an actual early-game shell.
Move from Silent card browsing into discard, draw, and tempo priorities.
Bridge from Defect card text into orb tempo, scaling, and safer setup lines.

Hand Trick
Gain Block Block.

Infinite Blades
At the start of your turn, add 1 Shiv into your Hand.

Leading Strike
Deal Damage damage.

Memento Mori
Deal CalculatedDamage damage.

Mirage
Gain Block equal to Poison on ALL enemies. Exhaust.

Noxious Fumes
At the start of your turn, apply 2 Poison to ALL enemies.

Outbreak
Every Repeat times} you apply Poison, deal 11 damage to ALL enemies.

Phantom Blades
Shivs gain Retain.

Piercing Wail
ALL enemies lose 6 Strength this turn.

Poisoned Stab
Deal Damage damage.

Shadow Step
Discard your Hand. Next turn, Attacks deal double damage.

Shadowmeld
Double your Block gain this turn.

Storm of Steel
Discard your Hand.

Strangle
Deal Damage damage.

Strike
Deal 6 damage.

Sucker Punch
Deal Damage damage.

Survivor
Gain Block Block.

The Hunt
Deal Damage damage.

Tools of the Trade
At the start of your turn, draw 1 card and discard 1 card.

Well-Laid Plans
At the end of your turn, Retain up to RetainAmount RetainAmount.
