Card database
Slay the Spire 2 Cards Database and Card List
Browse 504 Slay the Spire 2 cards with searchable card text, costs, keywords, rarities, and character pools, all framed around the current v0.105.1 / v0.105.0 Early Access watchlist.
This Slay the Spire 2 cards hub is meant to do more than answer “what does this card do?” Use it to find the card fast, then keep moving into builds, guides, and patch follow-up once you know what needs a retest.
Open the Regent pool first, then branch into character plans and payoff cards.
Scan Silent card picks, then move into discard, draw, and tempo build routes.
Filter Defect cards fast before comparing orb, scaling, and setup-heavy lines.
Review recently changed cards before retesting older heuristics or tier calls.
Not sure where to start? Compare character identities, then reopen the matching card pool.
Go from generic card browsing into a safer Act 1 route and early pick order.
Use the live known-issues tracker before trusting old card evaluations.
Jump into the beginner mistakes guide before adding more greed to your draft.
Use the card you found to see which archetypes, payoffs, and support packages actually want it.
Jump from raw card text into route planning, mechanics explanations, and run-level decisions.
Check whether this card, package, or character pool changed in the latest balance update.
FiltersClear1 activeCharacter: Regent
Slay the Spire 2 Cards Database
Showing 88 results from the 504-card Slay the Spire 2 card list. Page 4 of 4.
Best use of this page: filter for a card or character pool, open the card you care about, then continue into the matching build, guide, patch note, or character overview instead of stopping at the card text.
Start with Hammer Time if you want an example of how a card page should connect into build decisions.
Turn damage cards and Forge payoffs into an actual early-game shell.
Move from Silent card browsing into discard, draw, and tempo priorities.
Bridge from Defect card text into orb tempo, scaling, and safer setup lines.

Shining Strike
Deal 8 damage. Gain 2 Star Energy. Put this card on top of your Draw Pile.

Solar Strike
Deal 8 damage. Gain 1 Star Energy.

Spectrum Shift
At the start of your turn, add Cards random Colorless Cards into your Hand.

Spoils of Battle
Forge Forge.

Stardust
Deal 5 damage to a random enemy X times.

Strike
Deal 6 damage.

Summon Forth
Forge Forge.

Supermassive
Deal CalculatedDamage damage.

Sword Sage
Sovereign Blade now hits an additional time.

Terraforming
Gain 6 Vigor.

The Sealed Throne
Whenever you play a card, gain 1 Star Energy.

The Smith
Forge Forge.

Tyranny
At the start of your turn, draw 1 card and Exhaust 1 card from your Hand.

Venerate
Gain 2 Star Energy.

Void Form
End your turn.

Wrought in War
Deal Damage damage.
