Card database
Slay the Spire 2 Cards Database and Card List
Browse 504 Slay the Spire 2 cards with searchable card text, costs, keywords, rarities, and character pools, all framed around the current v0.105.1 / v0.105.0 Early Access watchlist.
This Slay the Spire 2 cards hub is meant to do more than answer “what does this card do?” Use it to find the card fast, then keep moving into builds, guides, and patch follow-up once you know what needs a retest.
Open the Regent pool first, then branch into character plans and payoff cards.
Scan Silent card picks, then move into discard, draw, and tempo build routes.
Filter Defect cards fast before comparing orb, scaling, and setup-heavy lines.
Review recently changed cards before retesting older heuristics or tier calls.
Not sure where to start? Compare character identities, then reopen the matching card pool.
Go from generic card browsing into a safer Act 1 route and early pick order.
Use the live known-issues tracker before trusting old card evaluations.
Jump into the beginner mistakes guide before adding more greed to your draft.
Use the card you found to see which archetypes, payoffs, and support packages actually want it.
Jump from raw card text into route planning, mechanics explanations, and run-level decisions.
Check whether this card, package, or character pool changed in the latest balance update.
FiltersClear1 activeCharacter: Regent
Slay the Spire 2 Cards Database
Showing 88 results from the 504-card Slay the Spire 2 card list. Page 3 of 4.
Best use of this page: filter for a card or character pool, open the card you care about, then continue into the matching build, guide, patch note, or character overview instead of stopping at the card text.
Start with Hammer Time if you want an example of how a card page should connect into build decisions.
Turn damage cards and Forge payoffs into an actual early-game shell.
Move from Silent card browsing into discard, draw, and tempo priorities.
Bridge from Defect card text into orb tempo, scaling, and safer setup lines.

Lunar Blast
Deal 4 damage for each Skill already played this turn.

Make It So
Deal Damage damage.

Manifest Authority
Gain Block Block.

Meteor Shower
Deal Damage damage to ALL enemies.

Monarch's Gaze
Whenever you attack an enemy, it loses StrengthLoss Strength this turn.

Monologue
Whenever you play a card this turn, gain Power Strength this turn.

Neutron Aegis
Gain 8 Plating.

Orbit
Every 4 Star Energy you spend, gain 1 Star Energy.

Pale Blue Dot
If you play 5 or more cards in a turn, draw Cards Cards at the start of your next turn.

Parry
Whenever you play Sovereign Blade, gain 6 Block.

Particle Wall
Gain Block Block.

Patter
Gain Block Block.

Photon Cut
Deal Damage damage.

Pillar of Creation
Whenever you create a card, gain 3 Block.

Prophesize
Draw Cards Cards.

Quasar
Choose 1 of 3 random Colorless cards to add into your Hand.

Radiate
Deal 3 damage to ALL enemies for each 1 Star Energy gained this turn.

Refine Blade
Forge 6. Next turn, gain 1 Star Energy.

Reflect
Gain 17 Block. Blocked attack damage is reflected to your attacker this turn.

Resonance
Gain 1 Strength. ALL enemies lose 1 Strength.

Royal Gamble
Gain 9 Star Energy. Exhaust.

Royalties
At the end of combat, gain Gold Gold.

Seeking Edge
Forge Forge.

Seven Stars
Deal 7 damage to ALL enemies 7 times.
